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[currently dead] a project to modify quake 1 engine to take on \"web-server\" like abilities (such as interconnection, ad-hoc content, and the ability to run a number of maps of the same physical server).
OpenRaider is an open source Tomb Raider clone for linux. It uses the game data such as models, sound, levels, and animation from the popular 3d series Tomb Raider by Core Design.
A networked 3D Open-source engine based on OpenGL. A modular approach is taken to allow for other APIs/platforms to be supported. (Look at the documetation for help compiling).
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What is hlmonserv?
hlmonserv is a half-life (and half-life mods) monitor that runs as a server on a *nix machine. Hlmonserv allows multiple games to run on the same machine with one centralized console - all acessed via a telnet client.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
This is a counter-strike log analyser. It is composed of a ANSI C daemon, and a set of php scripts to display. The daemon parses half-life server log files or in real time to extract data to a mysql database. Then, php client diplays.
This project is a collection of games for the TuxBoxProject. Here developers can help create new games for the project, demos of games can be downloaded, and developers can recieve feedback on their games. All games hosted here will be GPL'd
Spearhead Dogma is a Quake2 based game that recreates the amazing gameplay of Rainbow Six, Rogue Spear, and others, with a stronger combat orientation.
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This program will be a 3d Editor for Erwin Coumans's 1996 3D Engine Demo (http://coockie.com), in hopes that it can be used to create worlds more effectively, and give anyone a basic knowledge of creating a 3d editor.
Project is back in progress. Complete reprogramming is taking place.
gDome// is a set of programs for creating a community for multiplayer games like Quake3 or Half-Life. It also includes gQuery//. A php game server query script.
A multiplayer recreation of what Digital Integration did in the 1990s
GeoME (Geographic Military Enviroment) is a project to create a battlefield simulation framework, which can then be used for various projects. Our project has been influenced by games like Carrier Command, Hind, Apache and Battlezone.
ehMOO is a 3-D graphics extension to the text-based LambdaMOO 1.8.1 world server. It includes a 3-D graphics client (ehwt) as well as an alternative lightweight Java-based world server (miniMOO) and various Java-based editing tools.
QSD is a *nix daemon for administering game servers (like Quake, Half Life, etc). It uses a flexible plugin architecture for both authentication and interfacing to game servers, is fully multithreaded and is written in C.
Generates HTML-pages from Quake 3 Logfiles. Version 2.7 was the final release of the old C-code, 2.8 was never finished. However, 3.0 will be rewritten in C++. The name should be changed to "LogGen", since it is more generic and not only for Quake 3 an
A Project to use the Doom Source to redo the game engine and add new features like OpenGL...TCP/IP networking...Wider support for sound...The engine will basically be rewritten.
Imagine the world of Wolfenstein 3D, one of the most groundbreaking FPS games of all time, modernized, in its own, new engine, running under OpenGL. Welcome to Orpheon.