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XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
This project first FPS my game. The game c uses a programminglanguage. In two divisible, the essence of which: run about and be shooting! Somebody else was the name of the game first (accurate The Brain), from this MidoFPS was later.
A conversion of the Quake 3 Arena source code from the C programminglanguage to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.