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It is short game where you can see if you have more luck than your friend.
This is the third game released by Tank202. It implements 3D engine and HLSL shader language.
MetaMod is a plugin/DLL manager that sits between the Half-Life Engine and an HL Game mod, allowing the dynamic loading/unloading of mod-like DLL plugins to add functionality to the HL server or game mod.
A Meka shooter built on Red Eclipse set in the 34th century that aims to emulate the online game play in the Xbox classic, Mechassault. Things may have appeared quiet but there has been a lot going on in the back ground. Firstly Quinton has rolled the codebase into RE in a way that MekArcade will be able to be spat out easily from RE. Secondly we have a bucket load of meka & character models, which you can check out in the RE modelling forums at freegamedev.net. Lastly we have been working...
A Privateer style game with Wing Commander ships, set in the Wing Commander Universe. The year is 2669, you have complete freedom to do what YOU want. choose your own destiny as either a male/female human, Kilrathi or firekkan as you travel the universe
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a minecraft clone in cube engine 2.
it is going to utilize build 101 of cube 2 released on December 2nd 2008.
currently being planned, any help is needed.
A currently unfinished mod for half-life 2 that includes co-op and deathmatch maps, however cheats need to be enabled to get the real feeling of gameplay.
list of debug keys
(require "sv_cheats" to be set to 1)
pressing "i" gives all weapons and equipment
pressing "o" spawns an antlion
pressing "v" activates/deactivates no clipping mode, which allows you to freely fly around the map without brushes or entities getting in your way
credit to some users on gamebanana for some content...
DoomRunner is a modern frontend for the classic "Doom" game by id Software. The Mac and Windows versions include the PrBoom gameengine. It is written in C++/Qt and supports a variety of platforms. This version is final; if there aren't any bugs or issues, this version won't be updated. Otherwise, if any bugs are found, leave a message at the discussion section.
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
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Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
The Escape is a modification to the popular Source engine .
The concept:
A game where you have to escape from a prison.
You have to puzzle your way out.
The Zombie engine is an open source gameengine and framework based in The Nebula Device 2, the open source engine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
The year is 2018. The radioactive dust left behind mutated the common cold into a virus that.... Battle your way through hordes of zombies affected by the events in Tunguska.
An open source driving game focusing on large outdoor environments and semi realistic physics, upgradable cars that change in handling and speed, creating a slight RPG element. Hijacking cars is easy and encouraged, but not by the law enforcement.
A fast-paced multiplayer 3D first person shooter with vehicles, set in large outdoor environments, designed to showcase the features of the underlying Destination gameengine.