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Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
Cross platform administration tool for Source Engine dedicated servers
Cross platform (Windows, Mac, Linux) GUI/command line based administration tool for Valve Source Engine dedicated game servers (srcds).
Target audiences:
- Individuals who want to set up a dedicated server without having to work with command line tools and config files
- Experienced groups managing multiple servers/hosts
Simple Doom Editor is a general purpose editor for all games that utilize the Doom Engine. SDE aims to support many features of modern source ports including some of the more obscure formats.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
New customers can spin up VMs, build with AI, and query data at no cost.
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A project that aims to reverse engineer the DOS game called World of Xeen (and games based on the same engine Swords of Xeen and Isles of Terra). It also provides tools and editors to make modifications to existing saved games, characters and maps.
DurDoomed is a FPS made with the jMonkeyEngine (3D engine written in Java). This FPS will be a lab for testing and optimizing, if possible, the jMonkeyEngine
A engine for developing first person shooters developed in Java using Java3D. This project started out as an example given to a class at Chapman University.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.
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Code engine for parsing Quake 3 Arena console log files to produce player statistics. Engine designed to be extensible for use with ANY quake 3 mod. Example of a mod implemented (Urban Terror).