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DelphiQuake is the source code translation of the game Quake to the Delphi programming language.
Source code repository: https://github.com/jval1972/DelphiQuake
This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
Capivar Hunter is a simple 3d shooter written in Python/OpenGL intended as a learning platform to Game Development, Python and 3d Programming. Although it should be at least somewhat funny, the main objective of it is being simple and easy to extend.
A Scene-Graph-API based on Aura (see http://aura.sourceforge.net). We are programming in C++ and will support Linux and Win32-Platforms.
Scenes which are in 3DS-format can be imported.
Other modifications include gameprogramming-algorithms.
Tanfrag will be an open source 3D First Person Shooter, using the JAVA programming language, and will be primarily for the Windows OS. Tanfrag will be using the WildTangent Web Driver which puts 3D DirectX capabilities into your web browser.
This is a vehicle simulation written in C++, using the Ogre3D graphics engine. The idea of the project was to provide a learning opportunity as an introduction of 3D programming and C++.
A conversion of the Quake 3 Arena source code from the C programming language to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.