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FreeCS is a free-software reimplementation of Counter-Strike 1.5.
FreeCS is a free-software reimplementation of Counter-Strike 1.5 running on the FTEQW engine.
All it is, is a game-logic re-implementation in QuakeC, an architecture independent programming language. FreeCS is not a game-engine as it relies on FTEQW (released under the GPL V2).
All this makes it possible to play FreeCS on virtually any platform! No DRM!
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Hextinium es un software dedicado al counter-strike source (steam), el principal objetivo es dejar evidencia de que un jugador juega "limpio". Para ello se captura la pantalla cada cierto tiempo, lo que después se compila para formar un video avi.
This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
QC++ is a code editor for QuakeC, the programming language for the popular game Quake. It is being developed in Visual Basic .NET and runs under any Windows version that supports the .NET Framework v1.0 (Windows 98, NT4, and newer).
This program will be a 3d Editor for Erwin Coumans's 1996 3D Engine Demo (http://coockie.com), in hopes that it can be used to create worlds more effectively, and give anyone a basic knowledge of creating a 3d editor.