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The main aim is to shoot cubes in the scene to earn points. Also include a high score meter where the scores are stored in a text file.Made using open inventor, but some functionalities are not fully complete.Free for improvement.
The aim of this software is helping players to create strats for fps online games. Players needs to connect to a game server, then they can draw, thanks to this software, directly on the map so all the team can see what's someone is explaining.
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This is a First person shooter based on the low polygon rendering engine cube.
The altimate aim of this project is to devlope a Counter Strike like FPS LAN game.
[Soon will be updated]
Surreal-Aim is a program for advanced end users who would like to create a simple bot that aims at various colors for testing purposes when an AI engine is not available.
This game is a multi-player on-line persistent 3D game. Players can walk around a realistic city, shooting and entering cars. The aim of the game is to hunt down and kill the enemy covertly. It's a remake of Turbo Esprit, and not unlike GTA.
Spaceoff is a multiplayer space combat game. Players try to shoot each other in a 3-D world in space, in one of two teams -- red and blue. The aim of this project is to demonstrate the design of a low latency multiplayer game.
Aim of the project is to develop statistics software for the first person shooter Counter-Strike (http://www.counter-strike.net), which stimulates players to teamplay and achieve mission goals rather than just improving their kill-to-death ratio.
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The aim of REAL is to develop a close to real life tactical combat simulation with a high level of realizm based on 3D first person shooter. The first stage of the project will be focused on developing a small engine and level editor.