Red Hat Ansible Automation Platform on Microsoft Azure
Red Hat Ansible Automation Platform on Azure allows you to quickly deploy, automate, and manage resources securely and at scale.
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PhoeniX-Storms is one of the largest and most widely used model packs for Garrysmod, now with over 100,000 downloads. This model pack enables people to build amazing new contraptions with extreme precision and professionalism.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Based on the popular Gang Garrison 2, Force Stronghold is a branch of that code. Retaining the 8-bit look and feel, this game builds on the old with new features such as extra weapons and a better map editor, amongst others.
The Day 0 is (yet) minimal FPS, and will include networking feature and a RTS mode. We use the irrlicht demo as a basis for implementing some new features. So, don't be surprised if you doesn't see any graphical change in the release :-)
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English: This is a simple pseudo-3D game engine developed to be used on First person shooter Games. It uses Allegro API. It is also ease to edit , as you can create your own maps on Notepad. Core new version (NeoCore) uses Ray-casting.
Operation City 21 is a full Half-Life 2 conversion mod, about Adrian Shephard's travels in the new world ruled by the Combine. The game takes place during the timeline of Episode Two in City 21, another Eastern European city near City 17.
This Quaternion based 3D Camera is designed from the ground up to be robust, but most importantly, it's geared toward new programmers, so its primary focus is for it to be the easiest possible to get into your project and start using.
Un sencillo mod para sauerbraten. Incluye un monstruo nuevo (flaite) y una pequeña modificación al menú.
A simple mod from sauerbraten. Includes a new model and a modified menu.
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The most anticipated and exciting project to ever hit the Open Source scene - Engine-X. Our goal is to create a multi-player, physically realistic, strategic 3D first-person-shooter (FPS) game. This is the new development project to replace the EngineX.
This project has been created to supply users with SVN builds of various open-source DOOM ports. It may interest those who want to test new features, get the latest bug fixes, or those who just wish to see how the next release of the used port might be.
The 'q2contentlib' project is a public domain resource library for file content, primarily audio files and textures, to enable distribution of complete derived works based on publicly released Q2 code, including new code packages recently developed.
MD5 Reader 2 loads and animates 3D models saved as MD5 file format (Doom 3). It is written in Java and it extends jMonkeyEngine. MD5 Reader was written by ChaosDeathFish and we continued it. I am coding a new implementation from scratch (almost ready
Excalibur: Morgana's Revenge is a first-person action shooter game that combines time travel to take the player through the jurassic period, camelot period, and into the future chasing down Morgana.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
The Existence engine is a free 3d game engine. The first version of the engine has been completed and is available for download. A new engine has been started (named Existence 2.0 Engine) featuring technologies like stencil shadowing and bumpmapping.
Program made for fps game Counter-Strike 1.6, and also for its dedicated server - HLDS - cs 1.6. Ths program is tool for editing configs, making new configs, scripts and providing info about game.
www.im-srs.sk
QMM (Q3 MultiMod) is a plugin manager for Quake 3 that sits between the Q3 engine and the actual game mod to allow pseudo-mods to be dynamically loaded adding new functionality to a Quake 3 Mod. Similar to MetaMod for HalfLife.
Moving to Github (https://github.com/thecybermind/qmm)
hCube is a Multiplayer-only 3D Shooter with a revolutionary new gameplay.
It is written in C++, using libSDL, libSDL_net and libSDL_image and uses OpenGL for graphics.
Hand of Fate is a DOOM II mod using the zDoom engine. Its primary weapons are hands, many of the sprites have been replaced and or spliced, all of the levels are new, and most of the graphics are changed. This is a project of Headless Games.
Doom MetaMod (DMM) is a Doom3 modification that acts as a node between the engine and game mod, allowing plugins to be loaded which can change normally inaccessible game behavoir or add new functionality.
The intention of this project is to provide the source code of the commercial video game Quake III Arena. The goal of this project to improve upon the games graphical capabilities, which may include new content. Any contribution are welcome.
Spirit of Half-Life 2 is an open-source Mod for Half-Life 2. It will add new features to Valve's Source SDK as requested by the community. Anyone can contribute code to the mod, and anyone can use the mod'
s source code as a base to create their own
A four-dimensional first-person shooter, designed not to expand your horizons, but to add a new horizon orthogonal to all the other ones you're used to.