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CSS:RPG Mod is a server plugin for Counter-Strike: Source. It's based off the UT2K4RPG Mod. All player data is saved into a SQLite Database. CSS:RPG is open source so that it can be ported to other Half-Life 2 mods or for learning HL2 plugin coding.
Degamed will be a First-Person-Shooter / MMO, with very customizable gameplay and game content. DG will be 90% P2P, instead of a server/client based framework, and will be programmed in OpenGL/SDL/C++.
HLSC checks halflife server for a valid league setup. it checks cvars and plugins for halflife 1 and halflife source servers. following league rules are included: ESL, Clanbase, Giga Liga. Other leagues and rules can be easily added!
A Gtk+/Gnome program which serves as a set of GUI tools/utilities for the Linux version of Unreal Tournament 2004, including a UT2004 cache cleaner, umod file unpacker, uz2 compressor/decompressor, and a graphical dedicated server setup.
This is a project to maintain maps updated on a server of HalfLife, currently map developers stores their maps on a web page or on ftp, now the developers have a repository common to all and server admins have a program to update the maps.
A Perl program that trims the statistics.csv file (generated by Battlefield Server Manager, http://blackbagops.com/bf1942/index.shtml) to exclude log entries older than x days, for use by Venkman's BFStats log parser, http://www.mkoehler.de/bfstats
This software is a map synchronizer beetwen a game server and its maps' mirror, developed with Warsow in mind, but usable with all the games that use pk3 map files.