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Host LLMs in Production With On-Demand GPUs
NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
This project aims to build a synchronisation component to synchronise multiple p5.js clients. This component uses WebSocket and a Java EE based server (this last can be replaced by any other server side WebSocket enabled platform).
UN.me is a web application for both collaboration and general socialization. It synchronizes an environment between two or more users in which they can chat, share photos, collaborate on documents, and more, all in real time.