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...This benchmark simulates simple "static content transfer" scenario such as OS Kernel compression or video game's static assets (text/images/tables/scripts/etc) which loading from Flash Memory / HDD / SSD. In this case, compression time is completely ignored. Because only content developers compress the data at once and usually they don't care about its computational cost. But they always care end user's experience a.k.a. "loading time" and bandwidth. Please pay attention to "LZ4HC -9" which is quite faster than other methods.
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- Console encoder/decoder tools
- OS independent
- Could be used in embedded projects
- Works with raw code-stream
LZW features:
- Hardcoded dictionary size
- Variable code size
- Code search is performed by hash table and embedded in dictionary linked lists (encoder)
- No dynamic memory allocation
liblzg is a minimal implementation of an LZ77 class compression library. The main characteristic of the library is that the decoding routine is very simple, fast and requires no memory.
Minimalist rework of gzip/gunzip with minimal memory requirement (16KB zip / 2KB unzip) and addons : on-the-fly processing of partial input data (no need to bufferize all data), input from and/or output to memory... Demo/test program also provided
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fpsc is a Fast Parallel Stream Compressor. It can use multiple CPUs to compress (gzip or bzip2) a data stream. (from stdin to stdout) It is built to achieve maximum throughput, everything else (especially memory usage) can be sacrified.
Shoelacer generates C code to compress short strings based upon provided sample data. The resulting routines use small models with low memory overhead.
A simple project for use with SDL that loads a zipfile into memory and automatically converts all known files (such as text, graphics, fonts, and sounds) into data that is ready to be used in a game or multimedia project. It is the SDL equivalent of an A
LZO is a portable lossless data compression library written in ANSI C. It offers pretty fast compression and very fast decompression. Decompression requires no memory. In addition there are slower compression levels achieving a quite competitive compres