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LAME is an educational tool to be used for learning about MP3 encoding. The goal of the LAME project is to improve the psycho acoustics, quality and speed of MP3 encoding. Note: we provide source code only!
Major looseless compression algorithms library and documentation. First project: Arithmetic, Huffman, LZ77, LZ78, LZW, RLE. Second project reimplements Deflate. Documentation explains major Entropy Compression Methods.
Zipios is a C++ library for reading and writing 32bit Zip archives.
This project has moved to GitHub https://github.com/Zipios/Zipios
Zipios is a C++ library for reading and writing Zip archive files. Access to the data of individual entries is provided through standard C++ iostreams. A simple read-only virtual file system that mounts regular directories and zip files is also provided.
FLAC is a free lossless compressed audio format which supports streaming and archival. The FLAC project maintains the format and provides a reference encoder/decoder and input plugins for several popular audio players.
This project has been moved to https://github.com/inikep/XWRT
XWRT (XML-WRT) is a high-performance XML compressor (it also works with textual files). It transforms XML to more compressible form and uses zlib (default), LZMA, PPMd, or lpaq6 as back-end compressor. It is similar to XMill, but has many improvements.
SEG-Y files need special compression because they don't compress well using gzip and the like. The code is cross-platform C++ using nothing else than standard system libraries. This is a spin-off from the OpendTect project (http://opendtect.org).
Open source 7zip API for Vxworks, you can Encode\Decode file and get file list from archive, System: Vxworks6.4 Vxworks6.8 email: guolisen# gmail.com
vx7zip_V1.0_beta.7z All In One
vxowrksZipLib.rar is ONLY zip version , It's about 400K
vx7zsimpFinalCy.rar is ONLY zip and Crypto version,(500K)
A simple project for use with SDL that loads a zipfile into memory and automatically converts all known files (such as text, graphics, fonts, and sounds) into data that is ready to be used in a game or multimedia project. It is the SDL equivalent of an A