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PMViewer is a Visualization tool for Astrophysical N-Body and Hydro Simulations. GADGET-2 data support.With/Without periodical boundary conditions.Snapshot of scene in PPM and GIF formats.Flying in 3D space. Active/Passive Stereo 3D support.
A modular implementation of various algorithms and techniques of Machine Vision, and a 3D virtual environment for demonstration, a project for UCM (Universidad Complutense de Madrid).
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SaltyEngine is small 3D engine to use with OpenGL. Main purpose of this project is to test some new stuff and approach to game engine for different platforms.
Currently supported platforms include: Linux, Windows.
This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and game engine tools, such as Maya, Blender, OGRE, and others.
A 3D Captcha implementation using Pov Ray and JSF.
A user is presented with the challenge of identifying various objects.
The image is generated out of a 3D model in which the different elements and element attributes are randomized.
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Interface gráfico para a criação (e abertura) de ficheiros para usar no FEMIXTF, usando a interface gráfica do computador. FEMIXTF é um programa que usa o Método dos Deslocamentos para determinar os esforços e deslocamentos de estruturas.
WiimoteCommander is a tool for connecting a wii remote or "wiimote" (with extensions) to a PC (Windows or Linux) or a MAC. You can then see up to 7 wiimotes and extensions in order to manage them (events, rumble, speaker, LEDs, and 3D viewer).
This project intends to implement OpenGL APIs on MiniGUI based on the famous open-source implementation of OpenGL: Mesa3D. It uses MiniGUI as the graphics backend of Mesa3D. By using Mesa3D4MiniGUI, you can run OpenGL 3D applications on MiniGUI.
LAAPhysics is an online, self-directed, course distribution and management system, incorporating a 3D environment and advanced grading and evaluation features, designed for, but not limited to, physics education.
I'm using this to make an Open Source game from scratch. By now it's only me, so it will take some time, but I'll keep you posted. The idea is to make a 3D plattform game using OpenGL, SDL and C++, and then extend it to use OpenAL.