ErlMySQL is a MySQL client (driver) written in Erlang.
ErlMySQL is a MySQL client written in Erlang and provides API that is very close to Connector/C library. The client is using low level (TCP/IP socket) connection to MySQL server and allows to exchange a data with maximum possible speed. Multiple datasource support and connection pool are incapsulated in the client that increases a performance in concurrent environment.
High performance workflow with strong support for parallel tasks
The Workflow Execution Engine (WEE) is a domain specific language created by the University of Vienna in Austria. The primary goals of the language are to provide a simple, lightweight, and powerful alternative to existing workflow specifications.
This project contains an implementation of this language using the Erlang programming language.
Please see the project Wiki for more detailed information.
AMNESIA is an Erlang library providing an abstraction layer for interfacing relational DBMSs. It allows designers to integrate relational databases in Erlang programs using native Erlang types and language constructs.
ErlyMUD is a small MUD server written using the Erlang/OTP libraries. The aim is to have solid support for exploration and roleplaying, within a concurrent, highly fault-tolerant environment.
Companies searching for an Employer of Record solution to mitigate risk and manage compliance, taxes, benefits, and payroll anywhere in the world
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ERESYE means ERlang Expert SYstem Engine. It is a library to write expert systems and rule processing engines using the Erlang programming language. It allows to create multiple engines, each one with its own facts and rules to be processed.
As examples and best practices for using Erlang Common Test are rare, this project aims to make a collection of how-to's and example code showing best practices for solving common tasks involving Erlang Common Test.
Turn-based MMORPG written in Erlang (server side) and Java (client side) using the XMPP protocol for communication. Sanctuaire's goal is to maximise the game experience with tactical/strategical/economical/political and social actions and interactions.