3D game engine (more powerful redesign of the Cube engine) and FPS game
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
libmng -THE reference library for reading, displaying, writing and examining Multiple-Image Network Graphics. MNG is the animation extension to the popular PNG image-format.
A project that has moved to GitHub
GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and receiving input and events. It is easy to integrate into existing applications and does not lay claim to the main loop. GLFW has moved to GitHub: https://github.com/glfw
GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
3D game engine and multiplayer/singleplayer FPS game
The freeWrap program turns TCL/TK scripts into single-file binary executable programs. freeWrap can wrap TCL/TK applications that consist of multiple script and binary files. freeWrap combines all the files together into a single executable file.
native popup inputbox password color WIN OSX GTK QT CONSOLE C# LUA SSH
v3.2.7 a C file (add it to your C or C++ project) with 8 functions: - beep - notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CEGUI MathGL GLM CPW GLOW IMGUI MyGUI GLT NGL STB & GUI less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE the dialogs can be forced into console mode windows (XP to 10) ASCII MBCS UTF8 UTF16 - native code creates the graphic dialogs - enhanced console mode via dialog.exe - basic console input unix (command line calls) ASCII UTF8 - applescript, kdialog, zenity - python + tkinter + dbus - dialog (opens a console if needed) - basic console input click the tab 'Files' for prototypes help helloworld * * * I am also the author of toot http://github.com/vareille/toot cross-platform command line tool & C C++ library to make reliable beeps * * *
3D video music media player lyrics subtitles etc...
Unique! The first and only software of its own kind... ;) ✿ More projects here: https://sourceforge.net/u/jorgerosa/profile ✿ More screenshots at facebook: https://www.facebook.com/jorge.bigarte/media_set?set=a.10208707888241221.1073741831.1431930849&type=3 ✿ IMP - Irrlicht Music Player - USAGE: - Simply play your musics. (With 3D visuals) - Great for whole family singing. (Karaoke) - Lyrics files can be ".txt" or ".srt" files (Subtitles) - Great to be used with friends, in a party, singing. - Great for little babies... (Add your voice reading bedtime stories, fairy tales, lullabies, etc...) - Great for children... (Add your voice reading a book, poetry, etc...) - Make "surprises" with messages, etc... - Great to promote your band and your songs. (You can even create your own "video-clips") - And... no worries... works great with your "heavy" music too! :) - Use your imagination!... (Many many examples are included in the "music" directory!)
I Have No Tomatoes is an extreme leisure time activity idea of which culminates in the following question: How many tomatoes can you smash in ten short minutes? If you have the time to spare, this game has the vegetables just waiting to be eliminated!
TKproE is a development environment for the production of software applications written in the TCL/TK scripting language. In short, TKproE is a Graphical User Interface (GUI) for building TCL/TK programs. TKproE is, itself, written in TCL/TK.
AllegroGL is a small library intended to allow Allegro applications to use OpenGL in Unix, Windows, Mac OS X and DOS.
GPGPU stands for General-Purpose computation on GPUs. This project maintains various libraries, utility classes, and programming examples intended to aid development of applications that use GPUs for general-purpose computation.
Unofficial VisualCLX patches for Delphi and Kylix.
Red Pixel is a platform deathmatch game for two players. It can be player over a LAN or a serial cable link.
The AUIT toolkit is a high-level Java user interface toolkit which completely abstracts the application code from the interface. For many platforms, native widgets are provided; other platforms can use Swing. The interface is specified in XML.
Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.
AfA-Scumm is the 2D adventure engine powering AmberfishArts, a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. Coded in C++, AfA-Scumm is both very portable and feature rich.
Aitolikon aims to be an unusual RPG with focus on story, gameplay, AI and realism. The setting will feature historical and mythological elements from the late minoan era (ca. 1400 B.C.).
Cube - Bullets (working title) Cube - Bullets is a sourcemod for the famous 3d-fps "Cube". New Elements are: new more realistic weapons, other gamemodes, a more humanlike player-model and more models at all.
Welcome to ClanLib, a multi-platform game development library. ClanLib is a medium level development kit. At its lowest level, it provides a platform independent (as much as that is possible in C++) way of dealing with display, sound, input and such.
ClayTek is a 3D games library based on SDL and OpenGL. It is being developed simultaneously with an Editor that uses FLTK, and is being developed under linux (Slack 9.0).
A fork of Sauerbraten/Cube2 (sauerbraten.org) with several multiplayer modes, online map editing, dynamic mapmodel physics, enhanced particle effects, unique weapons and powerups, and more. This project is currently not under active development.
What FreeCiv is to Civilization®, FreeCap is to Captive®. 15 Years ago Captive® was became one of great RPG games, and this projects attempts to keep the game alive with new user-made campaigns, robots, enemies, and an all new 3D environment.