The DIPS, \"Digital Image Processing with Sound\", is the set of Max objects that handles the real-time visual image processing events and the OpenGL functions in the jMax GUI programming environment.
The 'LPT Interface' application is great for students. With 'LPT Interface' pupils can write & read the parallel port's: Data Port (8 bit), Control Port (4 bit) and read Status Port (4 bits).
RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
Gnutopia framework for agent based environment simulation software that can be used for projects as far apart as academic artificial life simulations to game like interfaces.
The Java Desktop Management Interface provides Java API access to native desktop components. JDMI supports the manipulation of local native desktop components, including listing, moving, resizing and capturing screen shots of native desktop windows, via
Labyrinth BSD is a stable BSD implementation intended for the average user.
layout tool for multilayer PCB design
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
A set of tools to provide a flexible editing system for an arcade-style engine, in developing of hardcore game epics.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
OpenDiver aims to become a cross-platform SCUBA dive-log & dive-planning application. OpenDiver focuses on data exchange, import/export from a wide array of Dive Computers and other Dive Software is planned.
The AIGL project is a free and portable objective-C user interface library especially made for video games. It uses OpenGL to render the UI. In future releases, the whole interface will be editable, in order to make the UI blend in with any video game.
A platform independant Objective-C lib (for now, maybe eventually also for different languages), with bindings to GTK, Cocoa, pthreads, ... The goal is to make abstract interfaces for Threads, Sockets, Files and GUIs with a high portability level
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Petite is a tailor made library to develop using Objective-C, without any NeXTStep syntax. Petite is there to help people to discover Objective-C programming.
StarPeak ToolKit provides an API for document and GUI based applications.
ZDE, or Zeta Desktop Environment, is an attempt to create a new X11 window manager & tools based on enhancing usability and features for advanced users & developers.
An Open Source Render compatible with the RenderMan Interface (currently version 3.2) from Pixar and highly expandable, with addition of geometric plug-ins, hidder plug-ins, output device plug-ins, and Shading Language extension plug-ins.