An open source NES Emulator for Windows and Unix that features solid emulation accuracy and state of the art tools for power users. win32 autobuilds @ https://ci.appveyor.com/project/zeromus/fceux/build/artifacts
IUP is a portable toolkit for building graphical user interfaces. It offers a configuration API in three basic languages: C, Lua and LED. IUP purpose is to allow a program to be executed in different systems without any modification.
A text editor.
Enigma is a puzzle game
Enigma is a puzzle game inspired by Oxyd on the Atari ST and Rock and Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones ...
3D-Accelerated open-source DOOM engine
As a continuation of the EDGE Project, hyper3DGE gives the end-user more power from the most advanced alternative DOOM engine - combined with portability to most systems, including game consoles.
native popup inputbox password color WIN OSX GTK QT CONSOLE C# LUA SSH
v3.3.4 a C file & a header (add them to your C or C++ project) with 8 dialog functions: - beep - notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CEGUI MathGL GLM CPW GLOW IMGUI MyGUI GLT NGL STB & GUI less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE the dialogs can be forced into console mode windows (XP to 10) ASCII MBCS UTF-8 UTF-16 - native code creates the graphic dialogs - enhanced console mode via dialog.exe - basic console input osx / unix (command line calls) ASCII UTF-8 - applescript, kdialog, zenity - python + tkinter + dbus - dialog (opens a console if needed) - basic console input C89 & C++98 compliant VisualStudio MinGW-gcc GCC Clang TinyCC OpenWatcom-v2 BorlandC SunCC ZapCC on Windows Mac Linux Bsd Solaris Minix Raspbian click the tab 'Files' for prototypes, help, hello_world
A game engine for running Origin's 'Ultima 6' and 'Ultima Worlds of Adventure' games on modern operating systems.
FreedroidRPG is an original isometric 3D role playing game taking place in the future, on Earth. It features action and dialogs. FreedroidClassic is a 2D arcade game similar to Paradroid. =========================================== !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! FreedroidRPG is migrating !! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - Latest versions of Git repositories are on https://gitlab.com/groups/freedroid - Binary files are hosted on http://ftp.osuosl.og/pub/freedroid ===========================================
PS_View is a PostScript and PDF previewer. It is multiplatform (Windows, Linux and Mac OS X), GUI program based on the Ghostscript engine. Key features include huge magnification, fast viewing of large documents, exact measuring, and restart.
Ayam is a free 3D modelling environment for the RenderMan interface.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
EDGE is an advanced DOOM source port
Spawned from the Doom Engine, EDGE advances into the future with easy development and expansion as a cornerstone, making use of advancing technology and supporting a variety of platforms, this adds a new dimension to 3D gaming. As of April 2011, 3DGE has officially superseded the original EDGE engine. See http://edge2.sf.net for more information.
Torch5 provides a matlab-like environment for state-of-the-art machine learning algorithms. It is easy to use and provides a very efficient implementation, thanks to a easy and fast scripting language (Lua) and a underlying C++ implementation.
Excalibur: Morgana's Revenge is a first-person action shooter game that combines time travel to take the player through the jurassic period, camelot period, and into the future chasing down Morgana.
Graphical 2d tile-based MMORPG with true color and mp3 sound. Daimonin offers a free public server at http://www.daimonin.com . A general overview list: http://daimonin.sourceforge.net . Public Forum: http://www.daimonin.com/index.php
MultiVice - is a fully customizable multiplayer modification for Grand
MultiVice - is a fully customizable multiplayer modification for Grand Theft Auto: Vice City™. You can write any gamemode what you want using LUA Scripting language implemented into modification.
The allRound pocket sized CodeEditor.
Refurbished Scintilla.orgs/SciTE with some additional patches. -- Features -- - Full MinGW and GTK SDKs Autocomplete.(190+) - Do system scripting (bash, applescript, cmd, powershell, perl, j/vbscript, awk) - Examine all sorts of data files (sql, regedit, mib, xml, yaml, json, vcard ...) - Review difference and patch files - Create makefiles (gnu make / cmake) - Edit html, css and config files (with calltips) - Describe circuits in vhdl and spice. ... - And finally; read & write source code: - [ Syntax highlighted ] - go, vala, pike, swift, flash, ch, rust - [ Calltip assisted ] - c/cpp11, js&jQuery, python, php, ruby, lua, c#, java, perl --Others-- - Restructured config files with inline docs - Scriptable via lua Extension. - Provides theming, a customizeable toolbar, a sidebar with a File Browser and a cleaned up options Menu. --- Summary --- Enjoy your vlc for sourceCode lecture ;) (30Langs)
Raspberry Pi GPIO emulator with LUA scripting
Raspberry Pi GPIO emulator with LUA scripting Support RPi B Rev 2 modell
An image processing application based on a scripting language: now LUA (LIP subproject). Some native function are built-in, and some use other projects (FreeImage and FreeType).
Forever War will be a 3D first person shooter with NetHack-like gameplay and fully destructible environments based on the PolyVox technology ( http://www.thermite3d.org ). A tech demo is available now.
RTSish Game Engine
The project is a fork of Glest Advanced Engine for the purposes of adding significant gameplay options, graphics upgrades and GUI upgrades in order to create an engine capable of playing a series of 7 games I wish to create. The 7 games are all based on this IP: Children of the Thousand Suns: The Unaligned Mandate Each game combines a few different genres from this list and others: RTS, TBS, RPG, Sim, City Building, Breeding, Management You can also make mods of various kinds with support for all the features my own games use and possibly more. It's open source and free obviously. Most modding is done through XML files quite similar to the ones for other Glest derivatives. There may be some good scripting support as well. Currently for fun I am creating a Majesty like to play with since Majesty 2 sucks and Majesty one doesn't support easy modding. Changed the homepage to the GitHub since the repository here is being difficult and thus doesn't contain the source.
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
Anarchy Online Server Emulator
This project is a basic Anarchy Online server sandbox. Code will be hosted on github.
[DISBANDED] Isometric client/server based MMORG Featuring: 2d+ (isometric mapstacking), tilestretching (looks 3d) and realtime map editing. Uses SDL graphics library for portability.
A cross platform Lua based game engine
Longford is an open source Lua-based games platform designed to allow easy creation of apps for practically any device that supports C++ and OpenGL (we are now preparing a DirectX version too!). Longford also incorporates Box2D allowing realistic physics content. Longford is designed to be as platform agnostic as possible. Currently it can output native apps for Windows and BlackBerry PlayBook. However, since the code is available open source, it can be ported to any operating system and device and we encourage people to do this. With Longford you can write your app once in Lua and then export it for any supported platform. Write once, run anywhere! NOTE: I wrote Longford when Gideros was closed source and I was fed up of waiting for it to support BB, Windows etc. Longford is based on Gideros and can run existing Gideros games. Now that Gideros is open source (and recently ported to many platforms), I would recommend using Gideros instead for serious development.