This is a webcomic reader that connects to a webcomic of your choice (dynamically extensible via regex-based plugins) and displays or updates strips. The current version is based on SDL and written in the D programming language.
Simple renderer of complex functions including recursive
This program draws a user-defined function from complex plane to RGBA color. Currently, compiled program draws Mandelbrot set, but if you want to draw another function, you need to inherit it from 'Renderer' class in sources, pass it to 'Window' and recompile project. Including 4 versions. The first one was written with C++ and uses CPU 128-bit double. The second does the same, but was written with D language and Derelict3. The third uses GPU (GLSL shaders) to draw Mandelbrot set. It is extremely fast, but uses only 32-bit float. And finally, the fourth works on CPU, but uses arbitrary precision (OpenMP), so it hasn't limit for depth (except rendering time).
2012 7DRL entry
My entry in 7DRL 2012 contest. This game is inspired by Frederik Pohl's novel "Gateway" and A. and B. Strugatsky "Roadside Picnic".
Clone of the popular 2D game "Worms World Party" (© Team17). Main focus is staying as close as possible to the original game regarding gameplay and visuals while extending it at the right places. Code/more info: http://gna.org/projects/lumbricus
A multiplayer cross-platform medieval fantasy 2D side-view shooter (comparable to Worms played in real time) with many different game types, vehicles, three different races, dynamic weather effects, and more!
A simple D software render framework.