3D game engine for C and C++
Create C/C++ 3D games easily! Game engine including higher-level functions and highest-level that are little less than working games! Include an audio system, an thread system, events, entities, physics, etc. This engine is written in C and C++. But can be used from both languages. It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
Learn how to make rls hard way
My project to learn some basic RPG and RL mechanic and some useful awesome tricks ( to make BETTA GAEMS!11) Use SDL and SDL_Image. To run the compiled game you'll need graphics you'll find in bin archive in downloads.
A World War 2 shooter based on the sauerbraten engine (sauerbraten.org)
Tactically-oriented first person shooter, heavily WIP
Lead (as the metal) is a heavily WIP open-source first person shooter planned to feature both extensive single-player campaigns and online multiplayer action. As a total conversion of Cube 2: Sauerbraten, it will combine nice graphics with fast and entertaining gameplay. Currently, there's almost no content, so if you can, please help out!
MasterKill is a game that is sort of a cross-platform, open-source clone of Soldat and Liero, including Liero's variations, such as GUSANOS,
Open-source alternative to the popular BYOND game Space Station 13.
Schijf is a clone of the 1989 arcade game Pang by Mitchell Corp. It has harpoons, stairs, platforms and, of course, bouncing balls. Some unique features will be added too.
A GUI library for SDL2
A GUI library for SDL2 * I've stopped developing this library, at least for now. Please contact me if you are interested in continuing where I left off.
This is a small game created as my university exam project. Player's objective is to find the treasure sleeping somewhere inside a lost Aztec cave overcoming various riddles and traps.
Tiny Interpreter for embedded system. (Java spec based)