Classic Doom Frontend
DoomRunner is a modern frontend for the classic "Doom" game by id Software. The Mac and Windows versions include the PrBoom game engine. It is written in C++/Qt and supports a variety of platforms. This version is final; if there aren't any bugs or issues, this version won't be updated. Otherwise, if any bugs are found, leave a message at the discussion section.
pyPIDTune is a tool for PID controller design and tunning
pyPIDTune is a free python-based tool for PID controller design and tuning. pyPIDTune is based on scipy (numpy, scipy) <http://www.scipy.org/>, guiqwt <http://code.google.com/p/guiqwt/> and pyQt4 <http://www.riverbankcomputing.co.uk>. If you are not familiar with python you can use winpython <http://code.google.com/p/winpython>. The project (too ambitious) was abandoned. But you can check out my simplified version with predefined PID methods <https://sourceforge.net/projects/pypidtunemethods>.
ROS-Enhanced Scalable Haptic Library - discontinued
PROJECT DISCONTINUED ---------------------------------------- RESHL is a collection of Linux software used to interact with pen-master based haptic devices. Its name, ROS-Enhanced Scalable Haptic Library, describes all its main features: - ROS-Enhanced: the library can be used as a library in the ROS framework (Robot Operating System - http://www.ros.org/) and provides out-of-the-box support for master-slave solutions - Scalable: the library consists in different sub-libraries with different software dependencies. This way you don't have to install software for devices or functionality you're not going to use. Refer to Structure section for details on the single sub-libraries. - Haptic: the end-application is using pen-master devices to simulate the sense of touch in a haptic virtual environment. - Library: the software is distributed in c++ libraries with an easy interface. A graphic environment based on OpenGL is generated to improve the user's experience.
QLDE is a Quick and Light desktop envorinment for linux. It is written in Qt/C++ and is based losely on KDE 4/3.5.
UML based development environment for C++. The main idea is to use graphic view of the project as much as possible (design, refactoring and so on) and go to code view when it is really required (implement function, fix bug and so on).