Open Source Solid Modeling CAD
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
Utility application to obtain data about your OpenGL implementation.
OpenGLChecker is a fast and smooth program that retrieves relevant information about your OpenGL implementation. It can also test your computer's performance with fully scripted benchmarks. This allows you to write your own benchmark scripts for testing your OpenGL performance.
G3D is a commercial-grade C++ 3D engine. It is used in commercial games, research papers, military simulators, and university courses. G3D supports real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. As of January 16, 2018, SourceForge is again the home of the active repository for G3D.
V3D-Viewer is a Dicom and "Philips V3D 3DRA" Medical Volume Viewer based on .Net and the VTK library. With marching cubes, 3d planes and (3D texture) volume rendering, including histogram transparency and intensity curve selection tool.
The ACTIVE-IST project is a set of libraries (e.g. JAUS SDK) for rapid development of cross-platform applications with Unmanned Systems using the JAUS Standard (AS5710, AS6009), Simulations, Human-Interface Devices, and more.
GLCaml is an Objective Caml interface for OpenGL versions 1.1, 1.2, 1.3, 1.4, 1.5, 2.0 and 2.1 plus some platform-independent extensions.
The Mercury Engine is a cross platform 3D game engine that produces high quality visuals and takes advantage of SMP systems.
An intense team-oriented tank shooter game.
Quadball is a 2D strategy/tactics shooter game where the aim is teamwork and tactical decisions. You play as a triangular tank in a world with manifold items and structures. There are many game modes to play in, each offering a different experience. Each battle is different because you never know what tactical decisions your enemy makes, or what your team is up to. Especially the multiplayer will offer tactical highlights in the game experience. The game utilizes the CEngine, which runs on Windows and Linux operating systems using OpenGL and native window systems. The CEngine is written in C/C++ from scratch. Feel free to leave behind suggestions/reviews! Your ideas will be valued and can help to improve Quadball. *** Latest version *** 0.2 *** Upcoming release(s) *** Win64 package
ARVita visualizes animation rendered by VITASCOPE in a fiducial marker based Augmented Reality environment and enables multiple users to observe synchronized animation from their respective perspecitves.
A powerful 3D fps engine.
CField is a powerful fps engine using OpenGL and coded in C++. CField alows the player to create their own maps and share them online. It has a smooth and fun gameplay, containing features of both teamplay and ego-shooters. Announcements: - 11/1/2012: Adding Linux support; CEngine will support both Windows and Linux. - 10/28/2012: CEngine development completed. Now implementing the engine into the game.
A general purpose Robotics simulator framework and implementation. Built as a project for the Center for Intelligent Systems in the Computer Science department in the Technion.
Erode is a comprehensive layer over ODE (Open Dynamics Engine) library which allow you to easily create ODE world and visualize them (through Qt widget). It also offers convenient functions to control the appearance, parameters etc.
The Fab@Home Project (http://www.fabathome.org) allows you to build your own fabber (3D printer/rapid prototyper), which can print almost anything, right on your desktop. The Fab@Home application is the interface between you and your fabber.
A sandbox for experimenting with game development techniques and technologies, aiming to develop a game framework and sample game.
JavaAmp is an clone of the well known multimedia player Winamp written in Java. It uses the Lightweight Java Game Library (LWJGL) and FMOD for playing music and visualizing it.
See free (BSD license) multimedia & games library http://utgs.berlios.de
A cross platform Lua based game engine
Longford is an open source Lua-based games platform designed to allow easy creation of apps for practically any device that supports C++ and OpenGL (we are now preparing a DirectX version too!). Longford also incorporates Box2D allowing realistic physics content. Longford is designed to be as platform agnostic as possible. Currently it can output native apps for Windows and BlackBerry PlayBook. However, since the code is available open source, it can be ported to any operating system and device and we encourage people to do this. With Longford you can write your app once in Lua and then export it for any supported platform. Write once, run anywhere! NOTE: I wrote Longford when Gideros was closed source and I was fed up of waiting for it to support BB, Windows etc. Longford is based on Gideros and can run existing Gideros games. Now that Gideros is open source (and recently ported to many platforms), I would recommend using Gideros instead for serious development.
An educational 3D game, developed at CERN for its 50th anniversary exhibition. Basic GRID concepts such as Resource Broker and Replica Manager are visualized. Written from scratch with minimal dependencies (SDL, openGL), runs both on Windows and Linux.
Welcome to Molecubes! This project aims to develop open modular robotic framework envisioned as a universal, robust, and low cost alternative to a variety of specialized robots with fixed body structure and functions.
A lobby framework for online games to be able to connect players
Olex2 is visualisation software for small-molecule crystallography developed at Durham University/EPSRC. It provides comprehensive tools for crystallographic model manipulation for the end user and an extensible development framework for programmers. The project has been supported by Olexsys Ltd since 2010.
OpenGL SFENCE Extension Module
OpenGL SFENCE Extension Module allow programs to draw 2D and 3D graphic to openGL window. This module isn't able to create window and reacts on window event. For it you can use for example module FreeGLUTSEM.
OpenSource RC Flight simulator
Game-engine for windows- and unix-systems. Supports shader, scenemanagment, interface to the common render-apis, basic tools and a scripting support.
3D visualisation, manipulation and solving of Rubik's cube, the mini-tetrahedron (Minitet), and the mini-star.