SUMO is a microscopic road traffic simulation.
SUMO is an open source, highly portable, microscopic and continuous road traffic simulation package designed to handle large road networks. It allows for intermodal simulation including pedestrians and comes with a large set of tools for scenario creation. Please note that code and issue tracker are now at https://github.com/DLR-TS/sumo/
Scrabble3D is a highly customizable Scrabble game that not only supports Classic Scrabble and Superscrabble but also 3D games and own boards. You can play local against the computer or connect to a game server to find other players.
Open Source CAM - Toolpath Generation for 3-Axis CNC machining
Graphic Live Mixer
GLMixer performs real time graphical blending of several movie clips and of computer generated graphics. Drop video files in the mixing workspace and place them in a circular area to change their opacity ; if you selects two videos, moving them together performs a fading transition. This principle generalizes to a large number of videos. Direct interaction with the video allows to be fast and reactive, and to move and deform them on screen. The output of your operations is shown in the output window, typically displayed in full-screen on an external monitor or a projector. But the output can also be saved as a video file. Control GLMixer through network using OpenSoundControl, and generate graphics with ShaderToy GLSL code. Download : https://sourceforge.net/projects/glmixer/files/ Compile : https://sourceforge.net/p/glmixer/Source/HEAD/tree/trunk/README.txt Demos : https://vimeo.com/glmixer
Zod Engine is a remake of the 1996 classic game by Bitmap Brothers called Z. Z is a capture the flag style RTS. In this game you command robots and vehicles with the purpose of destroying the enemy's fort. Please visit http://zzone.lewe.com/ for more
Structure Synth generates 3D structures by specifying a design grammar. Even simple systems may generate surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting, and OpenGL preview.
QuteScoop is a platform-independent status indicator for VATSIM. It's available for Windows, Mac and Linux.
Alternative builds of Qt framework and Qt Creator.
PROJECT CLOSED! Alternative builds of Qt framework and Qt Creator for Windows x86 and x86-64. Multiple compilers: - MinGW (sjlj, seh, dw2 exception handling, posix threading), - Microsoft Visual C++ 2010, 2012, 2013. Additional components: - OpenSSL, - MySQL client, - PostgreSQL client.
DICE is a Discrete Integrated Circuit Emulator. It emulates computer systems that lack any type of CPU, consisting only of discrete logic components.
Goal of this project is a freeware game similar to the PSX game "Kula World" / "Roll Away". It is designed platform independent, written in C++ and using the following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA, GLSL-Shader.
LDraw™ editor for LEGO® style digital building instructions.
LPub3D is an Open Source WYSIWYG editing application for creating LEGO® style digital building instructions. LPub3D is developed and maintained by Trevor SANDY. It uses the LDraw™ parts library, the most comprehensive library of digital Open Source LEGO® bricks available (www.ldraw.org/ ) and reads the LDraw LDR and MPD model file formats. LPub3D is available for free under the GNU Public License v3 and runs on Windows, Linux and macOS Operating Systems. LPub3D is also available as a Linux 'no-install', multi-platform AppImage. Portions of LPub3D are based on LPUB© 2007-2009 Kevin Clague, LeoCAD© 2018 Leonardo Zide.and additional third party components. LEGO® is a trademark of the LEGO Group of companies which does not sponsor, authorize or endorse this application. LEGO® is a trademark of the LEGO Group of companies which does not sponsor, authorize or endorse this application. © 2015-2018 Trevor SANDY
Opensource Game Studio
The primary goal of The Opensource Game Studio Team is the creation of the free Toolset for creating the computer games, and also the creation of games with its aid. At present we developing the game engine, in which, we try to combine the best things, that we managed to find in the the world Opensource and Freeware with our own developments. Right now we are working on creation of a mahjong solitaire game, it'll be a first step in a long path to our toolset and full scale RPG in the end.
Evolving Artificial Life
Critterding is a "Petri dish" universe in 3D that demonstrates evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills.
Hardcore 3D space shooter with spaceship upgrade possibilities.
AstroMenace is an astonishing hardcore scroll-shooter where brave space warriors may find a great opportunity to hone their combat skills. Gather money during the battle to spend them on turning your spaceship into an ultimate weapon of mass destruction and give hell to swarms of adversaries. Enjoy the wonderfully crafted 3d graphics and high-quality special effects along with a detailed difficulty adjustment and a handy interface of AstroMenace.
The 3D Toolkit provides algorithms and methods to process 3D point clouds. In includes automatic precise registration (6D simultaneous localization and mapping, 6D SLAM) and other tools, e.g., a fast 3D viewer, plane extraction software, etc.
an osm openstreetmap 3D / google maps car / flight / ballon sim game
freewebcar chung is a free 3D google / bing static maps / openstreetmap osm web car / foot / flight / balloon / horse simulator game with real world data , real time air traffic and sandbox car traffic written in compiled freebasic using http/https web sockets and opengl . Explore unlimited towns,highways,airports in real open world updated by thousands world wide contributors. osm reatime,save,load,reload on startup,add scenary as much as you want . View is larger and more beautifull than webgl. Visit your home.
realistic truck & car simulator, with OpenGL graphics
update: https://sourceforge.net/projects/newctruck3drally/ It's a 3D, physically realistic truck/car simulator, oriented to dirt tracks. This is subsancially kept as hystorical. The environment is a hilly terrain which can also be user-defined in the form of a Bitmap image file (where intensity of red component defines height). It's similar to the classic "Terep 2". Particular care for internal cam. Written in standard C. There's a Windows executable ready for use, but it's compilable and playable on all Linux, BSD, MacOSX systems. Official VIDEO presentation: http://www.youtube.com/watch?v=B74QvPGyBYM The physical simulation was written from 0 of course, so no external 'third-party' libraries are used; except GLUT+OpenGL for the graphical visualisation & good interactivity.
Cuts 3D objects from polystyrene foam (EPS/XPS)
A robotic DIY styrofoam cutter consisting of one rotational and two translational axes. It cuts a variety of shapes out of styrofoam-like materials using a hot wire. This project documents the necessary hardware and software parts. Don't miss the follow-up project at http://raumschaum.org Its goal is to further develop hardware and software into an user friendly application.
A MMORPG Game Engine Writted in Monogame GL full C# Very easy to make a game. With simple Level Editor. Whit cross-plattform Server on .NET Core Tecnology Build your Cross-Platform Game whitout programming! Aviable for Xbox one, PS4, Android, iOS and more platform. Try Live Demo: http://www.makingitalia.net/MireWEB/ Project are migrated on Mire Engine. See Updated at: http://www.makingitalia.net/mire/
Cross-platform real-time strategy game (3D)
_________________________________________________________________________________________________________________________________________________________ PLEASE NOTE: Downloads and repositories have moved to GitHub at http://github.com/megaglest _________________________________________________________________________________________________________________________________________________________ MegaGlest is a free real-time strategy (RTS) game. It's fun to play in both single and multi-player modes (same or cross platform on LAN or Internet) and has lots of game content for endless playing. It forked from (no longer maintained) RTS classic Glest in 2010 and has since added several new features while improving on previously existing ones. MegaGlest is available for Linux, Windows, OS X and other systems. It also drives ot
Young Sigmund has a few problems. To help him resolve his mental instability you must enter the surreal world of his inner mind and shut down the malfunctioning brain cells. A port of Andy Southgate's 1994 Acorn Archimedes platform shooter.
A space game in the Hoshikaze 2250 universe, built on the NAEV engine
Stars of Call will ultimately be a mix of Elite-like, Rogue-like and RTS, set in the Hoshikaze 2250 Sci-Fi universe, developed by the eponymous French Association. Hoshikaze 2250 is a very large universe, set in the year 2250, Human Occidental Calendar. With 9 sentient species sharing more than 3000 stellar systems linked by natural hyperjump tunnels and settled on nearly 200 planets, it allows to develop many things around it : short stories books, novels, comics, paperback RPGs, videogames, boardgames, etc... An association was created in 2007 to sustain the Project as a whole, with both open-source and commercial developments around a Community of Creation. Our motto : "Amateurs in spirit, professionals in methods". For now (26/04/2014) the following things have been committed to SourceForge : - An older Stellar System editor from 2004, - A set of Game Design Documents, - A prototype being developed as a Total Conversion of NAEV (http://blog.naev.org/)
VEMSA3D is a FLOSS Visual Electromagnetics Simulator for 3D Antennas
Open-source 3D RTS game inspired by the Dungeon Keeper series
OpenDungeons is an open source, real time strategy game sharing game elements with the Dungeon Keeper series and Evil Genius. Players build an underground dungeon which is inhabited by creatures. Players fight each other for control of the underground by indirectly commanding their minions, directly casting spells in combat, and luring enemies into sinister traps. ________________________________________________________________________________________ PLEASE NOTE: Downloads have been moved to http://download.tuxfamily.org/opendungeons Website: http://opendungeons.github.io Forums: http://forum.freegamedev.net/viewforum.php?f=15 Git repository: https://github.com/OpenDungeons/OpenDungeons
GPU Interactive Program For Edge detection
This is a standalone, all in one Edge Detector that is mainly running on GPU using the CUDA technology. Each algorithm also has an OpenCV counterpart which is the closest one in terms of speed. This project is partly based on the Sobel Filter sample available as part of the CUDA SDK. This project also partly uses the OpenCV library to load different types of image. This program includes: Prewitt filter, Roberts Cross, Canny edge detector and finally Sobel filter with the ability to modify some variables such as sigma in Canny and see the result in real-time. To access and download the code, please review the code section. (The code section is currently close until our article gets published) Commiting publicly to the project is currently closed but feel free to email us. The source code is dependant on CUDA 5.0 Samples now available as part of the CUDA Toolkit. "This software contains source code provided by NVIDIA Corporation."