Frets on Fire is a game of musical skill and fast fingers. The aim of the game is to play guitar with the keyboard as accurately as possible.
AssaultCube is a FREE, multiplayer, first-person shooter game.
ASSAULTCUBE HAS MOVED TO GITHUB: http://www.github.com/assaultcube AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine. Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun! With efficient bandwidth usage, it's low-latency and can even run over a 56Kbps connection. It's tiny too, weighing in at a lightweight 40 MB package available for Windows, Mac and Linux. On the correct settings, it can even run on old hardware (Pentium III and above). More about AssaultCube @ http://assault.cubers.net
OpenGL port of the classic 6dof 3D shooter Descent
D2X-XL is an OpenGL port of the classic 3D Shooter game Descent 2 for Win32, Linux and Mac OS X, containing many enhancements and bug fixes while preserving full backwards compatibility.
Gestion de Cabinet Medical / Medical Patient Record
Since 2 months, new version will arrive in QT5, with better integration of multimedia document and multilanguage support. If you have some specificity in your country, tell us we can integrate it. Medintux est une suite logicielle pour la gestion du cabinet médical et des services hospitaliers. Agrément ROSP, Compatible HAS avec le Vidal ou Thériaque, CIM10, codage CCAM. Liaison Sesam Vitale, Hprim, Apicrypt, Sigems. 100% Paramétrable et personnalisable. Environnement : Fonctionne sous MAC, Linux, PC, Android et mode Web intégré dans un navigateur. Fonctionnalités : Comptabilité, Gestion du dossier patient, Gestion documentaire, Gestion des admissions et des salles d'attentes. Aide à la prescription.... Base de donnée : Gestion client serveur avec Mysql. Supporte des milliers de dossiers sans ralentissement. Une communauté active avec plusieurs centaines d'utilisateurs au quotidien. Medintux est un projet mature utilisable au quotidien
A IC/MEMS layout editor. Features: all angle, font generator, macros, boolean operations, design rule checker, supported formats:Calma GDSII, OASIS (Open Artwork System Interchange Standard), OpenAccess, DXF, CIF (Caltech Intermediate Form), ...
Polyhedron paper building
EN : Visualization of non-convex polyhedra and pattern generating for paper building. FR : Visualisation de polyèdres non-convexes et génération de patrons pour une construction papier.
pyKSoko is a clone from Sokoban, yes another one. It was intended as a clone of Ksokoban the old Sokoban clone from KDE 3.5.x but it evolved and has now many features who are not part of the original KDE Sokoban clone. Have fun & give feedback! :-D
ARGSS is a project which aims to replicate RPG Maker XP and RPG Maker VX players, both RGSS 1.02E and RGSS 2.02E.
No description available.
FOSSL is a forum for discussing, prototyping, and releasing software for the open source Metaverse.
An FoFiX upgrade
I am in the process of looking for a team to make this must have exp in Visual C++. This game will change depending how it turns out during the development process.
GhostEngine is a game engine coded in C++, available for Windows, Linux, and MacOS. It is currently in heavy development, only fully available for Windows and partially for Linux, but work is being done to allow portability.
JUCE is a C++ toolkit for building cross-platform applications on PC/Mac/Linux/iOS/Android. Particularly good for complex, customised GUIs and audio/midi processing, it also includes a vast range of classes to help with all your day-to-day programming tasks.
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
Second Life is a 3-D virtual world entirely built and owned by its residents.
Java Mario-like game Pošťákův týden
Pošťákův týden je arkádová 3D hra ve stylu Maria, kterou tvořím v rámci svého maturitního projektu. Hlavním hrdinou je pošťák, který má za úkol sebrat a donést dopisy na poštu. V tom se mu snaží zabránit loupeživí požírači balíkoví a požírači dopisoví. Licence / License: Creative common BY-NC-SA 3.0
This is a fan remake of a popular television series about the inner workings of computers. The rights to reboot currently belong to rainmaker entertainment. The goal of this project is to duplicate the original environment and make it interactive.
A cross-platform OpenGL based lightweight scenegraph library
RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
Project is to maintain the open source tree for the Azusa Derived Distribution Edition of the SIO2 SDK v1.4 Game Engine Free Ed., previously distributed by sio2interactive.com in the book by Tony Mullen, "3D for iPhone Apps with Blender and SIO2."
The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
This project is an implementation of an end-to-end distributed hypervideo system for the TeleWeb.
A game set in a fantasy ancient Britain, based on OGL rules by WoTC
Time Breach is a Massively Multiplayer Online Role Playing Game. In this univers, all gamer can create his world. Each world must be managed like an economic game. In fact two types of games are linked on one univers.
The source code for the UDK release of apoclyofable
The source code for the UDK release of apoclyofable including all dll's and unrealscript, all resources, tutorials and how to guides. Apoclyofable release on the PS3 and Xbox 360 can be found at https://sourceforge.net/p/apoclyofablecry/
Open Source 2D/3D Graphics & Game Engine based on OpenGL4 and c++/c#
X is a Open Source and cross Platform 2D / 3D Graphics & Game Engine based on OpenGL 4 and C++ / C#. The X Engine Project should be a Commercial Project with free development Licence and open to the Community/ to home Projects. Development will be done predominantly by the Development Group and also by the Community to ensures afford in quality and stability. X Engine comes along with its open architecture witch means that it is possible to customize it with Drivers, Extensions and its own supplied Tools to what the user wants. This lets the Engine be adapted to each Platform on each System. The Project is - An Open Source development Library - Supported from the Community and its Admins - Not a competitor to other commercial products The Project is not - Just an other Open Source Engine in the range of such projects - A hobby project that will be suspended after a few months - An entire project to foundate a company