Scrabble3D is a highly customizable Scrabble game that not only supports Classic Scrabble and Superscrabble but also 3D games and own boards. You can play local against the computer or connect to a game server to find other players.
Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.
Graphic Live Mixer
GLMixer performs real time graphical blending of several movie clips and of computer generated graphics. Drop video files in the mixing workspace and place them in a circular area to change their opacity ; if you selects two videos, moving them together performs a fading transition. This principle generalizes to a large number of videos. Direct interaction with the video allows to be fast and reactive, and to move and deform them on screen. The output of your operations is shown in the output window, typically displayed in full-screen on an external monitor or a projector. But the output can also be saved as a video file. Control GLMixer through network using OpenSoundControl, and generate graphics with ShaderToy GLSL code. Download : https://sourceforge.net/projects/glmixer/files/ Compile : https://sourceforge.net/p/glmixer/Source/HEAD/tree/trunk/README.txt Demos : https://vimeo.com/glmixer
Zod Engine is a remake of the 1996 classic game by Bitmap Brothers called Z. Z is a capture the flag style RTS. In this game you command robots and vehicles with the purpose of destroying the enemy's fort. Please visit http://zzone.lewe.com/ for more
Video mixer for mixing live and recorded video and audio feeds
New version 0.5.1 Released February 9th 2016. Snowmix is a Swiss army knife tool for mixing live and recorded video and audio feeds. It supports 2D and 3D clipping, scaling and transparent overlay of video, png graphics and text. It supports animation of video, images and texts through native commands changing scale, placement, transparency and rotation. Animation and actions can also be controlled through native scripting and an embedded Tcl interpreter. Snowmix is designed for control over low bandwidth links and can work as a standalone CLI based program. Control over both CLI and a TCP connections. Input and outputs can be done through GStreamer pipelines or the GStreamer shmsrc/shmsink API. OS X on Intel and Linux on amd64/i386/i686/ARMv7 and FreeBSD on amd64 supported. Ubuntu/Fedora/Mint/Debian/Chakra/CentOS/OpenSUSE and Linero is supported. Free support in the discussion forum. See Snowmix in action on Youtube http://www.youtube.com/user/Snowmix4video
Structure Synth generates 3D structures by specifying a design grammar. Even simple systems may generate surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting, and OpenGL preview.
LDraw™ editor for LEGO® style digital building instructions.
LPub3D is an Open Source WYSIWYG editing application for creating LEGO® style digital building instructions. LPub3D is developed and maintained by Trevor SANDY. It uses the LDraw™ parts library, the most comprehensive library of digital Open Source LEGO® bricks available (www.ldraw.org/ ) and reads the LDraw LDR and MPD model file formats. LPub3D is available for free under the GNU Public License v3 and runs on Windows, Linux and macOS Operating Systems. LPub3D is also available as a Linux 'no-install', multi-platform AppImage. Portions of LPub3D are based on LPUB© 2007-2009 Kevin Clague, LeoCAD© 2018 Leonardo Zide.and additional third party components. LEGO® is a trademark of the LEGO Group of companies which does not sponsor, authorize or endorse this application. LEGO® is a trademark of the LEGO Group of companies which does not sponsor, authorize or endorse this application. © 2015-2018 Trevor SANDY
Open source FPS/RTS Game
Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.
DICE is a Discrete Integrated Circuit Emulator. It emulates computer systems that lack any type of CPU, consisting only of discrete logic components.
QuteScoop is a platform-independent status indicator for VATSIM. It's available for Windows, Mac and Linux.
Utilities for LEGO® Digital Designer, LDraw and BrickLink users
BrickUtils is a Java™ application for builders using LEGO Digital Designer and LDraw-compatible CAD for designing models. The main problem that BrickUtils tries to solve is the answer at the question: can I build this model with bricks I own? So, with BrickUtils you can quickly build your brick catalog and check if you can build a model created with LDD or LDraw-compatible CADs. You can also export list of bricks you can buy on BrickLink
HeatmapGenerator is a graphical user interface software program written in C++, R, and OpenGL to create customized gene expression heatmaps from RNA-seq and microarray data in medical research. HeatmapGenerator can also be used to make heatmaps in a variety of other non-medical fields. HeatmapGenerator is peer-reviewed published software (http://www.scfbm.org/content/9/1/30). Please cite: [Khomtchouk et al.: "HeatmapGenerator: High performance RNAseq and microarray visualization software suite to examine differential gene expression levels using an R and C++ hybrid computational pipeline." Source Code for Biology and Medicine, 2014 9:30] HeatmapGenerator source code is available at: https://github.com/Bohdan-Khomtchouk/HeatmapGenerator Bohdan Khomtchouk wishes to acknowledge the support of the Department of Defense (DoD) through the National Defense Science & Engineering Graduate Fellowship (NDSEG) Program. HeatmapGenerator is released under the GNU GPL.
Goal of this project is a freeware game similar to the PSX game "Kula World" / "Roll Away". It is designed platform independent, written in C++ and using the following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA, GLSL-Shader.
master system, gamegear, sg-1000 emulation
TwoMbit is a cycle/bus accurate emulator for Sega's 8-bit game consoles (Master System, Gamegear, SG-1000)
A MMORPG Game Engine Writted in DirectX 9.0c C# and XNA Framework Very easy to make a game. With simple Level Editor. Required .NET Framework 3.5. Build your Cross-Platform Game whitout programming! Aviable for Xbox one, PS4, Android, iOS and more platform. Try Live Demo: http://www.makingitalia.net/MireWEB/ Project are migrated on Mire Engine. See Updated at: http://www.makingitalia.net/mire/
A user friendly, stable and super powerful modern operating system
Updated version of Pearl MATE 5.0 with bug fixes, based on the 16.04 last release as well the added features from the Linux Mint 18.2 version NOW INCLUDING THE 4.8 SERIES KERNEL If you use Pearl MATE 5.0 you can upgrade to this release through the Pearl Update icon on panel. This release has added multiple language support including German, French and Russian languages, Updated Features on Pearl Updater, Pre-configured windows network file sharing interface supporting read/write home directory sharing, Easily configure and run your very own Apache Internet Server with with easy management through WEBMIN ( See https://localhost:10000 after installed), Added Conky with Conky Manager and many more tweaks. Install Pearl featured software ( Pearl tested and recommended software for Pearl systems ) available through the Software Manager. Seamonkey, because of it's small file size, is the default browser. Simply choose your favorite browser from software manager after install.
Cross-platform real-time strategy game (3D)
_________________________________________________________________________________________________________________________________________________________ PLEASE NOTE: Downloads and repositories have moved to GitHub at http://github.com/megaglest _________________________________________________________________________________________________________________________________________________________ MegaGlest is a free real-time strategy (RTS) game. It's fun to play in both single and multi-player modes (same or cross platform on LAN or Internet) and has lots of game content for endless playing. It forked from (no longer maintained) RTS classic Glest in 2010 and has since added several new features while improving on previously existing ones. MegaGlest is available for Linux, Windows, OS X and other systems. It also drives ot
Software for motion tracking (skeletons, objects, hands) via Kinect!
KinectA is an application for motion tracking via Kinect Sensor – including hand, skeleton and object tracking. This software has been developed for the needs of media artists and designers. It provides a clearly arranged interface with multiple functionalities. The tracked information can be send via OSC to other hard- and software. KinectA is available for Mac and Windows.
A random collection of OpenGL and other small C++ libraries. - List.h that provides an auto-expansible template array - works like vector in STL Status: Finished - glWrapper - Toolkit for OpenGL with glut (100% working but extras in future)
Fully modern OpenGL game using Ada: a mix of Portal & Sokoban
AdaGate is a kid-friendly 3D sokoban puzzle game within a Stargate / Portal fantasy setting. It is a great example of modern OpenGL programming using the Ada programming language. It runs on Windows, OSX, or Linux. While searching a remote south-seas atoll for remnants of a lost American heroine, a stargate kawoosh lures you into 4 strange dungeons. Escape will require the logical rearrangement of weird power cells [ZPMs] that roll in only two directions. Shoot your portal guns at the dungeon walls to configure 2 escape portals, but in order to activate them, all of the ZPMs must be bumped onto their sockets. But beware: you can only PUSH the ZPMs, so you will fail if you roll one into a corner or against a wall. But don't worry, cheating is pretty easy ; ) With 5 degrees of difficulty [DoD], there are 20 user-replaceable puzzles to solve. Escape all 4 dungeons to access the neptune choir epilog and increment the DoD for your next adventure.
amiga 500 / c64 emulator
Denise is a cycle accurate and platform independant c64 / amiga emulator. At the moment ONLY c64 cartridge and prg emulation is available and features like savestates are not available. It's currently not suited for gaming. My motivation for this project is understanding how it works and write clean and easy readable code. I dont't sacrifice accuracy for excecution speed, so you need a fast machine to get it fullspeed. The project is influenced by the design of the emulator higan. Denise consists of 4 main modules. "guikit", "driver", "emulation" could be used in any other project. "program" links these modules together. [completed] 68000 / 68010, 6502 / 6510, cia 6526 / 8520, vicII, sid, c64 system / memory / ultimax, c64 cartdriges + mapper (ocean, system 3, funplay, supergames, zaxxon) [todo] C64: tape, disk, more cart mapper, super cpu Amiga: 68000 opcode tester, blitter, copper, denise ocs, system / memory, disk, paula, hard disk, 68020, lisa aga
A cross-platform OpenGL based lightweight scenegraph library
RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
Microsoft Windows and Apple OS X application to visualize various types of image data, including hyperspectral images, 3D models, and 3D CT medical images.
Tao3D is a programming language for real-time interactive 3D
Tao3D is a programming language for real-time interactive 3D. It lets you easily create dynamic, interactive, data-rich presentations, small applications, user interface concepts, and more.
Scriptable frontend for media applications.
Arcan is a portable and fully scriptable frontend for launching games, emulators and other full-screen applications in a visual appealing way, as seamlessly as possible. The API is sufficiently complete for other projects as well, e.g. rapid game prototyping (both 2D and 3D). Note that we have left sourceforge (thanks for all the spam). The source is hosted on github ( http://www.github.com/letoram/arcan ) and the downloads on bintray https://bintray.com/letoram/arcan-main/