Open source cross-platform Java Visual Networking tool
Open source cross-platform (Windows/Linux/Mac) Java Visual Traceroute, packet sniffer and Whois. Data is displayed in a 3D or a 2D map component. What is a traceroute? http://en.wikipedia.org/wiki/Traceroute What is a packet sniffer? http://en.wikipedia.org/wiki/Packet_analyzer If you need some help, please first check http://visualtraceroute.net/ Feel free to drop by and leave a comment on the Facebook page https://www.facebook.com/openvisualtraceroute Enjoy and share!
Ginkgo CADx is an extensible multi-platform Open Source Medical Imaging software which provides a complete DICOM Viewer solution with advanced capabilities.
OpenVRML is a cross-platform VRML and X3D browser and C++ runtime library.
Tulip is an information visualization framework dedicated to the analysis and visualization of relational data. Tulip aims to provide the developer/user with a complete library/software, supporting the design of interactive information visualization
MathMod is a mathematical modeling software
MathMod is a mathematical modeling software that visualize and animate implicit and parametric surfaces. MathMod supports: 3D and 4D plotting and animation, OBJ output file format, Textue and pigmentation support, Noise and Turbulence effects support,Large set of scripted examples. Changelog for MathMod-6.1 (08/10/2017) 1) Localization support for German, French (and all Localizations that mainly define “,” as the decimal separator key symbol). Also, an automatic detection of the localization can be activated/deactivated by setting the parameter "Localization”—> "AutomaticDetection" in the mathmodconfig.js file (by default, it’s set to “true”). 2) Added: "Progress bar" to show calculations progress in real time. 3) Three bugs correction, code cleaning and optimization. For more informations: https://sourceforge.net/p/mathmod/tickets/milestone/Trunk/ More infos: FaceBook: https://www.facebook.com/MathMod-5295102538
Character animation system for games and simulations.
SmartBody is available for download for Windows, Linux and OSX users. SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu
Mediadownloader is an opensource software that lets you search, watch and download items with Google Image and YouTube. It grabs video streams while browsing with firefox (only linux). Videos can be converted automatically using ffmpeg.
Rifidi is a middleware and development platform for RFID. With Rifidi you can prototype an RFID application down to the core RFID Hardware and using Rifidi Edge you can easily develop business rules to turn RFID events into real business applications.
Game engine for playing tomb raider 1 - 5 levels.
PLEASE NOTE: Project development moved to Github! https://github.com/opentomb Here you can find ONLY nightly builds for Windows. OpenTomb is an engine that can play classic Tomb Raider 1 - 5 levels and custom TRLE levels. It is developed for fans and fun. Some code was taken from OpenRaider project and Quake Tenebrae project. Resource loading routines are taken from http://icculus.org/vt/vt/ project. It is developing in netbeans 7 + GCC TDM 4.9.2 Used libraries: SDL2, SDLimage with jpeg and png libs, vorbis (ogg support), OpenGL, OpenAL, freetype 2, LUA, BULLET. Youtube engine work example: http://www.youtube.com/watch?v=Jf3JGm67oS0 I need some help in game behavior algorithms, level parsing, e.t.c. Needed for work: 1) Original Tomb Raider levels 2) Font .ttf 3) Config files (config.lua and autoexec.lua)
Moved to https://github.com/rdiankov/openrave An open-source, cross-platform, plugin-based robot planning environment for autonomous robotics. Includes services like collision detection, physics, (inverse) kinematics, sensors, robot controls, python bindings, and a network scripting environment.
Wireless Redstone is a Minecraft modification that allows you to transmit and receive redstone signals without wires.
GLC_lib is a C++ library for high performance 3D application based on OpenGL and QT4 GUI. Some GLC_lib features : Supported file format : 3DS, OBJ, COLLADA, 3DXML, OFF, STL. Easy view manipulation, Level of detail, shaders...
An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
Mighty 34th century meka action from TeamXbow
A Meka shooter built on Red Eclipse set in the 34th century that aims to emulate the online game play in the Xbox classic, Mechassault. Things may have appeared quiet but there has been a lot going on in the back ground. Firstly Quinton has rolled the codebase into RE in a way that MekArcade will be able to be spat out easily from RE. Secondly we have a bucket load of meka & character models, which you can check out in the RE modelling forums at freegamedev.net. Lastly we have been working on the storyline to give you some exciting SP stuff involving androids, AI's and a whole lot more in the MekaVerse.. Planning is for a full release in 2014 and perhaps a developers release later this year. (fingers crossed)
Java-based scientific graphics
Java-based scientific graphics with support for Java, Groovy, MATLAB, Python, the R statistical environment, Scala and SciLab.
Multithreaded N-Point Gravity Simulation for PC and Android
Create a sun, spin some asteroids around it, and watch them collide and form planets. An N-Point Gravity Simulator is a realistic simulation in which all points attract each other: even the smallest asteroid has its own gravitational field that can affect even a large sun far away from it. Can be reused as a library for making games. If used as library, license is GNU LGPLv3, otherwise it's GNU GPLv3.
OpenGI is a platform-independent C-library for parameterizing triangular meshes and creating Geometry Images from this parameterization.
Play the role of a virus in a quest to replicate.
A smart virus is born, but it lacks the DNA needed to successfully replicate and create new viruses with smart capabilities. That DNA is found in a master cell, but to find it, you must first go through and infect a series of other cells to obtain the proteins needed to locate the elusive master cell which releases a signaling chemical through diffusion. Track down the origin of this chemical and you track down the master cell and achieve replicative success.
The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
Videogame for Rapport
Virtual Reality game for seven years old kids in Bogotá. Implemented on Java,vitral and JOGL.
Minimalist 3D Scenegraph Management Framework
Core3D is a lightweight framework for developing robust 3D Visualization and Simulation applications. The Core3D library provides structure and organization to speed up application development. Tightly coupled or interrelated functionalities are partitioned into groups. These groups ensure there is a separation of concerns. For example, the description of shapes and visual characteristics of a scene are separated from code that renders the scene on different graphics hardware. This code structure allows any developer to build a 3D application quickly without having to know much about rendering pipelines, event handling, threading, etc. The Core3D framework consists of a collection of very lightweight classes that model a complete 3D environment. The rendering classes interpret the modeling information directly into the underlying 3D Graphics API with minimal intermediate computations. Please check the Blog regularly for status updates.
Dinamo is a animation library in Python for developing interactive networked experiences.
Visual Novel engine, editor and game development.
Eisai is a project to build a Visual Novel game engine and editor and to deploy a visual novel on those developed products. The engine will be licensed with the LGPLv3 and the editor will be covered by the GPLv3. All artwork, music and writing will be covered by the Creative Commons Attribution-ShareAlike license.
Discrete-event simulation library.
This project's goal is to develop and maintain a high-quality, 3D, physics-enabled, discrete-event simulation library that can be used for industrial simulation projects in an engineering and/or manufacturing environment.
FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.