SDL library for Android, including several games.
Port of SDL library to Android mobile platform. There are also several games inside the repository, along with their sources and build files. Both SDL 1.2 and 1.3/2.0 versions are supported (1.3/2.0 support is experimental) Sources are at https://github.com/pelya/commandergenius
Open Source Solid Modeling CAD
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
Finally after such a long time, the awaited release, BackSlash Linux Kristoff is out. Introducing BackSlash Shell v2.0 with many revamped features and apps like MultiView, BackSlash Linux Kristoff is surely a killer with new elegant looks, with a totally redesigned theme, icon and emoticons. Relying on the HWE Linux Kernel v4.13, BackSlash Linux Kristoff brings Fingerprint support on Linux for the first time in history of any Linux Distribution. The New shell introduces the Desktop Cube (Meta + Control + Left or Right arrow) to switch desktops and Cover Flow task Switcher. Fancy Graphics, Elegant UI and Better Performance - that’s BackSlash Linux Kristoff.
FreeWRL is an Open Source, cross platform VRML2 and X3D compliant browser, with script, SAI and EAI support. Platforms supported: Linux and other Unix-style platforms; Mac OS/X; Windows. Support for mobile platforms (iOS, Android, QNX) is under development.
NES emulator for Android phones
This project is based on sources, published by original Nesoid developer, who in turn used code of GPFCE, forked from FCEUltra, currently incarnation of which is known as FCEUX. Help and suggestions are welcome. This project has been abandoned in favor of the RetroArch, another awesome free software emulator (which has much better NES support and is more actively developed): http://www.libretro.com/.
Gameboy Advance emulator for Android phones
This project is based on sources published by original GameBoid developer, who in turn used code of gpSP2X, based on gpSP. Help and suggestions are welcome. This project is abandoned in favor of RetroArch: http://www.libretro.com/. Seriously, check that one out!
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Gameboy and Gameboy Color emulator for Android phones
This project is based on sources published by original GBCoid developer, who in turn used code of gnuboy. Help and suggestions are welcome. This project has been abandoned in favor of RetroArch, another awesome free software console emulator (which is also actively developed): http://www.libretro.com/.
PC-98 emulator for Android phones
This project is based on sources, published by someone with nickname sawada, who used code of Neko Project II. Help and suggestions are welcome.
Android port of DoomRL (Doom, the Roguelike)
DoomRL port to Android. https://drl.chaosforge.org/ -- DoomRL homepage https://sourceforge.net/projects/libsdl-android/ - SDL Android port https://github.com/rumly111/doomrl and https://github.com/rumly111/fpcvalkyrie -- modified DoomRL sources to run on Android
Android-based Operating System (AOSP)
halogenOS test builds (release builds are just a leftover) The test builds and modules are supposed to be only used by our testers. But if you are not a tester, and use these builds anyways, don't expect support if you get problems. You can report the bugs, but you have to be experienced enough to know how to revert back to a working state and how to report bugs and provide logs.
Lhogho is planned to be a modern implementation of the Logo programming language providing reasonable compatibility with older Logos, 3D graphics in real time and user-friendly OOP support.
PeterHi is an initiative to provide a set of tools for education based on your existing IT infrastructure.
STM32 Quadcopter Firmware and Eclipse RCP Control Panel
The XBlade Copter project aims to implement a STM32VLDISCOVERY firmware for a UAV (Unattended Air Vehicle) based on STM32 ARM CortexM3 microprocessor. It also contains a full featured Eclipse-based RCP control panel.
Experimental OpenGLES2.0 android app for new Android developers
This project is created to share the experimental application developed using Android SDK/NDK for OpenGLES2.0 to create a photo browser application. Application shows pictures using cache images, otherwise builds cache on every first time lookup. Creates textures using Cairo surface. The source code is totally free for any purpose, commercial or non-commercial. New developers can use the code as reference.
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
Grid computing system.
This is a BI project developed on iOS platform
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
Cellocity Linux is Based on Fedora Core 6 Source Code. With only basic core elements needed to operate Compatipal and a completley Graphic Interface as well as Text. Version 2.0 will include more applications 32,64 bit and 80 Core Intel CPU
The Co-Simulation Adaptation Platform
The co-simulation adapation platform serves as programming framework and middleware to enable coupling of distributed, heterogeneous numerical models. The framework facilitates the adaptation and integration of new sub-models into a common simulation platform.
Free to join for developers who support the Free Software Foundation cause. This is my research project from 2003, which I recently updated with acceleration- and console changes (Surround Sound, Doppler Effects, Device Updates, Physics) in a long weekend but project should be considered abandoned. Additionally, the Performer libraries have been abandoned by Silicon Graphics. Minor setup- and make reconfiguration bugs, no changes planned. The Command Centre is a Simulation Programming Framework for advanced Command and Control Simulators on Linux/Windows using C/C++ and Java. The Framework integrates with Leading Tools like Visual Paradigm (UML), Net Beans 7.0 (Java), and Code Warrior (C/C++). The codebase supports building Heterogenous Command and Control Consoles and Accelerated User Attached Audiovisuals. The Command Centre Real Time Simulation Framework (under RT Linux) allows designers to build Fast Prototyped Consoles for advanced Simulations running on Local Area Networks.
This is meant to be a powerful, but easy to use math software. It's by the user and for the users.
Hidden world game engine
This project is science-oriented software for creating models building models based on particles