3D Engine c++
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
A full featured cross-platform image library
Developer's Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter and display a variety of images with ease.
Manic Digger is a public domain 3d block-building game similar to Minecraft.
native popup inputbox password color WIN OSX GTK QT CONSOLE C# LUA SSH
v3.3.5 one C file + header (add them to your C or C++ project) with 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CEGUI MathGL GLM CPW GLOW Open3D IMGUI MyGUI GLT NGL STB & GUI less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE the dialogs can be forced into console mode windows (XP to 10) ASCII MBCS UTF-8 UTF-16 - native code creates the graphic dialogs - enhanced console mode via dialog.exe - basic console input osx / unix (command line calls) ASCII UTF-8 - applescript, kdialog, zenity - python + tkinter + dbus - dialog (opens a console if needed) - basic console input C89 / C++98 compliant VisualStudio MinGW GCC Clang TinyCC OpenWatcom-v2 BorlandC SunCC ZapCC on Windows Mac Linux Bsd Solaris Minix Raspbian click the tab 'Files' for prototypes, help, hello_world
A MMORPG Game Engine Writted in Monogame GL full C# Very easy to make a game. With simple Level Editor. Whit cross-plattform Server on .NET Core Tecnology Build your Cross-Platform Game whitout programming! Aviable for Xbox one, PS4, Android, iOS and more platform. Try Live Demo: http://www.makingitalia.net/MireWEB/ Project are migrated on Mire Engine. See Updated at: http://www.makingitalia.net/mire/
3D .NET engine for Windows, Linux, Mac
Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
OpenGL 4.5 3D engine - modern/advanced and easy to use.
A 3D engine built in C# using OpenTK - it makes use of modern rendering techniques/shaders. Still in very active development.
ALFOUR Programming language. Simple, safe, power, multi-platform.
A programming language AL-IV (ALFOUR) is a high-level imperative object oriented programming language with minimal introduction level, easy porting to any platform claiming a very high level of safety and stability, with a controllable level of code protection, high efficiency of an executable code, full independence from a target platform, minimal enter level.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build. Also includes accessory tools for managing builds and ports of your game product.
An easy to use managed graphics engine. Utilises OpenGL, Direct3D9, and Xna through an abstraction layer. Accompanied by a number of other helpfull tools, for example to simplify input and networking.
An FoFiX upgrade
I am in the process of looking for a team to make this must have exp in Visual C++. This game will change depending how it turns out during the development process.
A cross-platform game framework based on OpenGL and GObject.
MaxDream is a cross-platform open source game(/simulation) framework based on OpenGL and GObject. MaxDream aims to be compatible with any game techniques, so you can use MaxDream, without changing your OpenGL methodology.
OOGL is a set of simple C# object wrappers to OpenGL handles. The classes in OOGL are designed as a object oriented utility library to provide some basic 3d graphics services. These services include WinForms like GUI services and skeletal animation.
OpenSpore will resemble the new PC game Spore but in a open source fashion. We are currently accepting new staff and fellow idea givers. anything is useful to the project.
A Open Source Social Network
This is a fan remake of a popular television series about the inner workings of computers. The rights to reboot currently belong to rainmaker entertainment. The goal of this project is to duplicate the original environment and make it interactive.
SolidFuel is a set of tools for game developers. It is cross-platform, cross-language, and cross-toolkit. The cornerstones of the SolidFuel platform are scenegraph-based graphics, which are a powerful way to organize your game scenes, and an event syste
This project is an implementation of an end-to-end distributed hypervideo system for the TeleWeb.
The source code for the UDK release of apoclyofable
The source code for the UDK release of apoclyofable including all dll's and unrealscript, all resources, tutorials and how to guides. Apoclyofable release on the PS3 and Xbox 360 can be found at https://sourceforge.net/p/apoclyofablecry/
(Please refer to the Wiki for updated information.) I've moved the project to GitHub: https://github.com/CAMongrel/WinWar There will be no more updates to the sourceforge project. WinWar is a Windows port of the original WarCraft: Orcs & Humans PC Game. It is completely rewritten from scratch using only the original art and level data. It REQUIRES the original game; no game data is included. Since version 0.2.0 WinWar is compatible with the demo version, which you can find here: http://wowpedia.org/Warcraft:_Orcs_%26_Humans_%28Demo%29 See [Compiling and Running] in the Wiki for basic instructions. The current code is intended to work on the following platforms: - Windows Desktop - Windows Store (WindowsRT) - Linux - OSX
Open Source 2D/3D Graphics & Game Engine based on OpenGL4 and c++/c#
X is a Open Source and cross Platform 2D / 3D Graphics & Game Engine based on OpenGL 4 and C++ / C#. The X Engine Project should be a Commercial Project with free development Licence and open to the Community/ to home Projects. Development will be done predominantly by the Development Group and also by the Community to ensures afford in quality and stability. X Engine comes along with its open architecture witch means that it is possible to customize it with Drivers, Extensions and its own supplied Tools to what the user wants. This lets the Engine be adapted to each Platform on each System. The Project is - An Open Source development Library - Supported from the Community and its Admins - Not a competitor to other commercial products The Project is not - Just an other Open Source Engine in the range of such projects - A hobby project that will be suspended after a few months - An entire project to foundate a company