Open-source, free, multi-platform BASIC compiler, with syntax similar MS-QuickBASIC (including the GFX statements), that adds new features such as pointers, unsigned data types, inline assembly, a pre-processor and many others.
This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Gameboy and Gameboy Color emulator for Android phones
This project is based on sources published by original GBCoid developer, who in turn used code of gnuboy. Help and suggestions are welcome. This project has been abandoned in favor of RetroArch, another awesome free software console emulator (which is also actively developed): http://www.libretro.com/.
Vivia is a video editing program for Linux and Windows. It provides extremely easy editing of clips and transitions in real-time, along with multi-camera support for editing scenes that were recorded by more than one camera simultaneously.
Scanning Probe Microscopy Controller and Data Visualization Software
GXSM -- Gnome X Scanning Microscopy: A multi-channel image and vector-probe data acquisition and visualization system designed for SPM techniques (STM,AFM..), but also SPA-LEED/LEED/LEEM data analysis. A plug-in interface allows any user add-on data-processing and special hardware and instrument support. Latest: NC-AFM simulation support via math-plugin. Based on several hardware options it supports a commercially available DSP hardware and provided also Open Source Code for all the low level signal processing tasks and instrument controls in a most flexible and adaptable manner. All latest software is available via CVS only or Live Demo/Install CD: http://www.ventiotec.de/linux/GXSM-Linux.iso
MplayerXP is branch of well known mplayer (http://mplayerhq.hu) which is based on new (thread based) core. Main goal of this project is to achieve smoothness of video playback due monotonous CPU loading.
FFFF is the fastest Win32/OSX/Linux/IRIX Mandelbrot generator. Features OpenGL, realtime zoom, SSE/AltiVec QuadPixel, SSE2/3DNow! DualPixel calc, FPU per pixel calc, GPU asm (Fragment/Vertex) calc, multiprocessor support, and benchmarking. Opt asm code!
Universal CNC (Computer Numerical Control) system with accompanying communication and graphics libraries
This project will use 3D Human Emulation using sensors to pickup human movements and displaying them on GUI for analysis.
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
A tool that helps develope the course of cognitive thought processes through software. This tool will look at the raw hex code of any input. It establishes pattern recognition over a mesured time incrament that in itself is at a different pace.
This is an attempt to port Apophysis into C++ with a focus on trying to reduce render time. - development is currently inactive due to lack of time to work on it.
The D/OS Project aims to create a complete working operating system written in the D programming language.
c++/c compiler ide project. open source c++/c compiler I.D.E. if you are a developer you can support this project by sending some source referances to this project. developer friendly ide. it will be booth for windows and linux platforms.
An open-source project, trying to extend the life of the old game "Doom 2D", developed by Prikol Software at 1996-1997. The initial sources was opened by developers - "http://www.gaijin.ru/projects/doom2d.htm".
This is meant to be a powerful, but easy to use math software. It's by the user and for the users.
Fluent Engine is a cross-platform engine of virtual worlds, standing on the bleeding edge of technology. There are flexible GUI, scripting system, sound support and much more. Fluent Engine use all of the best technology from OpenGL or DirectX.
Visual Boy Advanced Emulator for Windows. This will allow instructors to teach the GBA software/hardware and home brew developers to build run their code.
The idea of this project is automatize hydrogen Booster system created by Stanley Meyer to implement it in cars,trucks and electric plants as well as for production of free energy.
A conversion of the Quake 3 Arena source code from the C programming language to the C++ language. Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
A cross-platform, open source Real Time Strategy game engine designed to enable the creation of a wide variety of RTS games, with ease of modding in mind.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
A portable version of the ProQuake Quake1 (NetQuake) engine.