Open Source Solid Modeling CAD
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
LARMcess is that "Linux Augmented Reality 3d Marker" . We will developing 3D Marker based on 2D Barcode(QR Code) on android OS. we can get the content's information from 2D barcode using android phone and display the content's 3D object and annou
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
OpenGL 4.5 3D engine - modern/advanced and easy to use.
A 3D engine built in C# using OpenTK - it makes use of modern rendering techniques/shaders. Still in very active development.
Theme Park Builder 3D CAD- an ambitious community project to create a free amusement park construction game. You can build a huge park and then take a first person view and "ride the rides". Key features include user created content and expandability.
XinCNC is a free software for Computer Numerical Control (CNC).
Abysmal is a project that aims to recreate an engine for System Shock 1 and Ultima Underworld that can run those games with the original data files.
Performance and stability
Develop: domain secure, and performing secure Domain Name System (DNS) dynamic updates. Domain Name System Security Extensions Servlet API Package The javax.servlet.http package contains a number of classes and interfaces that describe and define the contracts between a servlet class running under the HTTP protocol and the runtime environment provided for an instance of such a class by a conforming servlet container.
avoCADo is a 3D design and modeling program (CAD) which aims to be a collaborative tool with an intuitive user interface for both engineers and artists alike. avoCADo is open source under the GPL.
A space game in the Hoshikaze 2250 universe, built on the NAEV engine
Stars of Call will ultimately be a mix of Elite-like, Rogue-like and RTS, set in the Hoshikaze 2250 Sci-Fi universe, developed by the eponymous French Association. Hoshikaze 2250 is a very large universe, set in the year 2250, Human Occidental Calendar. With 9 sentient species sharing more than 3000 stellar systems linked by natural hyperjump tunnels and settled on nearly 200 planets, it allows to develop many things around it : short stories books, novels, comics, paperback RPGs, videogames, boardgames, etc... An association was created in 2007 to sustain the Project as a whole, with both open-source and commercial developments around a Community of Creation. Our motto : "Amateurs in spirit, professionals in methods". For now (26/04/2014) the following things have been committed to SourceForge : - An older Stellar System editor from 2004, - A set of Game Design Documents, - A prototype being developed as a Total Conversion of NAEV (http://blog.naev.org/)
shell, vulnerabilities, errors, bugs
w3af discovery errors, bugs, vulnerability in the framework of http://www.e-mudhra.com/
A performant, flexible, and easy-to-use real-time 3D rendering engine
The Mondschein Engine is an open-source high performance realtime 3D graphics rendering engine written in C++ on top of OpenGL. It is designed to be modular, mighty, fexible, and easy to use.
MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
PCity is a framework for the procedural generation and rendering of 3D city models.
Geolith is a Tetris like game being developed for my MSc dissertation using C++ and OpenGL ES 2.0.
OpenSource Undersea Combat Simulation.
Q3HQ is a community project with the focus to update and graphically improve QUAKE III: Arena with it's original style while maintaining backward compatibility.
High level OpenGL framework and game engine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use game engine.
Sound Propagation and Acoustic Radiation of Turbomachines - Aeroacoustic Noise Suppression Project : A CFD-like CAA code for predicting turbomachines noise.
An RTS inspired by Syndicate. The player is in charge of a mercenary company in a dystopian futuristic sci-fi world.
A 2D implementation of 'Pong' using Java and OpenGL. For the OpenGL part the Open-Source library 'lwjgl' (http://lwjgl.org/) is used.
2T3E: T3E: The Terrible Three A soon to be video game
3D Augmented Reality Show Control System
This project is intended to all the 3Ds Max(c) users, who are looking for a Open Source project, with the same GUI, and in other platforms like Linux or OS X.