Windows X-server based on the xorg git sources (like xming or cygwin's xwin), but compiled with Visual C++ 2012 Express Edition. Source code can also be compiled with VS2008, VS2008 Express Edition and VS2010 Express Edition, although current project and makefile are not fully compatible anymore. Versions starting from 188.8.131.52 are not compatible with Windows XP anymore.
Scrabble3D is a highly customizable Scrabble game that not only supports Classic Scrabble and Superscrabble but also 3D games and own boards. You can play local against the computer or connect to a game server to find other players.
A Linux Distribution for Windows Users and Mac users
Goal: Create a Linux distribution that makes it easy and fun for Windows users to upgrade to Linux, without any real learning curve.
realistic truck & car simulator, with OpenGL graphics
update: https://sourceforge.net/projects/newctruck3drally/ It's a 3D, physically realistic truck/car simulator, oriented to dirt tracks. This is subsancially kept as hystorical. The environment is a hilly terrain which can also be user-defined in the form of a Bitmap image file (where intensity of red component defines height). It's similar to the classic "Terep 2". Particular care for internal cam. Written in standard C. There's a Windows executable ready for use, but it's compilable and playable on all Linux, BSD, MacOSX systems. Official VIDEO presentation: http://www.youtube.com/watch?v=B74QvPGyBYM The physical simulation was written from 0 of course, so no external 'third-party' libraries are used; except GLUT+OpenGL for the graphical visualisation & good interactivity.
Portal Adventure - The hunt for Dr. Freak
You are an agent of "Portal HeadQuorters" trying to retrieve the keys stolen by Dr. Freak and eliminate him. The game uses as a base a (heavily) modified version of the DelphiDoom engine - version 184.108.40.2060 beta - opengl mode.
Simple but fun memory game
Dragon Memory is a simple but fun memory game with very detailed graphics and addictive gameplay.
Reenactment of the classic Atari 2600 game
Adventure Revisited is my attempt at creating a lightweight but HIGHLY ACCURATE open-source and platform independent version of the classic Atari game Adventure. So what is Adventure Revisited? Is it an emulator? A simulator? A port? This may be the first instance of some sort of bizarre hybrid. As mentioned above, I used a dissassembled and annotated version of the original game's source code as a reference in creating this software. Certain pieces of the code could be considered "emulation" - for example, the player/missile collision detection is, in a way, emulating that particular part of the original hardware. I also kept all the game data in the same format as the original source where practical to ensure the most accuracy possible.