Me and My Shadow is a free libre puzzle/platform game in which you try to reach the exit by solving puzzles. Spikes, moving blocks, fragile blocks and much more stand between you and the exit. Record your moves and let your shadow mimic them to reach blocks you couldn't reach alone. Play through over 40 levels and use the built-in leveleditor to make your own.
Free cross-platform viewer for seismic data in SEG-Y format (Revision 1 draft 6 and its modifications).
Glest Advanced Engine is a community driven project which extends and improves on Glest. It aims to provide features and tools that help people develop higher quality 3D real-time strategy games for all major platforms.
Development of a MPEG-4 Talking Head Engine.
Fast small FPS using JOGL and JOAL
The power of Java and JogAmp (JOGL, JOAL) used to achieve creating quite a fast small first person shooter using hardware rendering and other interesting features. The source code of the alpha version has been largely inspired from d3caster, written by Vincent Stahl but has been improved and the pre-beta version has been started from scratch.
3D fast-paced dodge/shoot-'em-up, created using friendly, portable technologies such as Python and OpenGL. Originally conceived and developed in one week for first ever PyWeek challenge.
OpenGL/SDL, cross compatible, real-time 3D/4D fractal viewer and generator.
CVE is a collaborative virtual environment for education, especially computer science, a combination of a Multiuser Online 3D world and a collaborative integrated development environment.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
A 3D game (and engine/level editor) written using C++, OpenGL/GLUT, OpenAL, for windows and linux, featuring single player and a frantic oldskool multiplayer mode. Experience the mighty weapons, The Boxgun and The Surprise Launcher!
This project is an attempt to solve 3D Bin Packing Problem. That is basically is packing a set number of boxes to ONE bin. User interface runs on OpenGL using 'Quantum energy' engine which is developed as part of this project.
Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
Brownie is a Brownian motion simulator being developed as part of a MSc research and is intended to acquire properties of the material being simulated.
CHGolf is a 2D-Minigolf golf-game. For course editor use qt4 library. With this editor you can build up many different courses easily. The game use SFML2 with added some functions, with this you can play courses.
Artificial-life and robotics development environment and simulator involving neural networks, 3D physics, vision, and evolutionary programming.
DynamicFractal is a opensource 2D, 3D and 4D fractal viewer. You can extend it with your own plugins or you can share your L-System or Algebra algorithms in the Internet or your own database.
Fluent Engine is a cross-platform engine of virtual worlds, standing on the bleeding edge of technology. There are flexible GUI, scripting system, sound support and much more. Fluent Engine use all of the best technology from OpenGL or DirectX.
The Landscape Composer is an experiment for the visualization of nature scenes in real-time. Emphases are among other things the modelling of trees and fields.
MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
Open Source Integrated Clinical Environment
As of 2015-06-23, this project may now be found at http://www.github.com/mdpnp/mdpnp. A prototype reference implementation of the standard for the Integrated Clinical Environment (ASTM F2761-2009)
The Mercury Engine is a cross platform 3D game engine that produces high quality visuals and takes advantage of SMP systems.
Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...
A Final Fantasy XI model veiwer and exporter.
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
OpenSource RC Flight simulator