G3D is a commercial-grade C++ 3D engine. It is used in commercial games, research papers, military simulators, and university courses. G3D supports real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. As of January 16, 2018, SourceForge is again the home of the active repository for G3D.
libmylcd is a frame & font rendering library and toolkit designed to provide low level access to 2D hardware via a video framebuffer. Supported devices include SED133x, T6963C, PCD8544, S1D15G10, USBD480, PCF8833, PCF8814, USB13700, S1D15G14.
Asphyre is a cross-platform framework for Delphi and FreePascal.
Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and others with features like GPIO, SPI, I2C and so on, along with external displays, sensors and other peripheral devices.
GLC_lib is a C++ library for high performance 3D application based on OpenGL and QT4 GUI. Some GLC_lib features : Supported file format : 3DS, OBJ, COLLADA, 3DXML, OFF, STL. Easy view manipulation, Level of detail, shaders...
Renderer for subtitle format SSB.
SSBRenderer is a plugin for frameservers on Windows & Unix platforms to render 2D graphics by SSB (Substation Beta) data on frames of video streams.
A canvas library for generating technical drawings
The ADG library (Automatic Drawing Generation) is a set of functions focused on automating the drawing of mechanical parts. It is not a CAD system but a GObject-based library where a custom application can put common CAD entities such as paths, hatches and dimensions, to automatically create technical drawings. A demo application is provided in order to show the capabilities of the canvas. Although it is possible to interact with the library directly in C (that is what the adg-demo program is doing), the canvas is expected to be used from higher level languages, much in the same way as what done in the GNOME stack. Lua bindings based on LGI are already provided out of the box. The adg-lua project, downloadable from the "Files" section, provides Lua programs and demos that leverages these bindings.
gnoga - The GNU Omnificent GUI for Ada
Gnoga uses modern web technologies to allow simple creation of cross platform GUIs for Ada with native or custom look and feels that perform on par to native toolsets locally and can be easily and securely remoted as web apps over the internet as well.
New Look Button Components for Delphi/Lazarus
This is a set of 3 easy to use components for Delphi / Lazarus IDE and Free Pascal THSButton THSSpeedButton and THSStaticText that will make your application look modern shiny and beautiful no much efforts are needed Sample project file is included. Features / - Style : many type of styles from soft rubber to Shiny Glass ,Quicken or Encarta with any color you choose. - Border : the size of the button border, in case it has a glass or quicken style this will change the level of the rounded corners - Smoothness : this number will give the button a smooth gradient soft look - Enter and Leave Decease option / this will give the button a nice effect when the user moves the mouse over and out of the button looks wonderful when using glow colors or glassy look. - Shape : draw you own shape and the button will take the shape of it. - all the above features applies on THSSpeedButton and THSStaticText
Units for computational cybernetics
CyberUnits is a cross-platform class library for rapid development of high-performance computer simulations in life sciences. It supports modelling for biomedical cybernetics and systems biology with Object Pascal, S and Matlab.
Quantum Mechanical Toolkit And 3D Viewer for C++. Allows Data Visualisation via Images, Surfaces and Volume plots using OpenGL, as well as rapid development Quantum Mechanical Simulations. Uses the Blitz++, VTK Visualisation and Qt Libraries.
A fast, unobtrusive and modern cross-platform GUI toolkit. Agar fully exploits hardware acceleration where available, but also supports simple frame-buffer interfaces. Agar is stand-alone and easily portable to new platforms and graphics systems.
Read, export and render CMV (Corel MOVE!(tm) 5.0) files.
Provides ability for cross-platform reading, exporting and rendering of CMV (Corel MOVE!(tm) 5.0) files. Includes Windows player with ability for playing of CMV animation and extracting embedded resources.
Simple Widget Server Software is producing a better graphics toolkit.
The Simple Widget Server Software (SWISS) is a graphics toolkit designed to give effective graphical capabilities to every system that needs a graphical user interface. The basic aim of the project is to provide a very simple API to make implementing a graphical interface to new or existing code almost, if not exactly, trivial. Another basic objective is being language-agnostic, which is achieved by a specific scripting language, SWISScript.
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
A WIP space combat game
Space is a space combat game made in the LOVE framework .(https://love2d.org/) It is still in early bata.
C++ Game programming Framework
This is a C++ built on top of Allegro game programming framework, providing sound, video, IA, common placeholders for game data, Lua integration and more.