A canvas library for generating technical drawings
The ADG library (Automatic Drawing Generation) is a set of functions focused on automating the drawing of mechanical parts. It is not a CAD system but a GObject-based library where a custom application can put common CAD entities such as paths, hatches and dimensions, to automatically create technical drawings. A demo application is provided in order to show the capabilities of the canvas. Although it is possible to interact with the library directly in C (that is what the adg-demo program is doing), the canvas is expected to be used from higher level languages, much in the same way as what done in the GNOME stack. Lua bindings based on LGI are already provided out of the box. The adg-lua project, downloadable from the "Files" section, provides Lua programs and demos that leverages these bindings.
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.
Frameserver plugin for video editing via scripting.
LVS allows to write scripts for frameservers to edit audio samples and/or video frames with a powerful 2D graphics library.
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
A WIP space combat game
Space is a space combat game made in the LOVE framework .(https://love2d.org/) It is still in early bata.
Wing is a modeling tool used for creating realistic natural landscape efficiently. More specifically, we try to proceduraly generate four key ingredients of nature ---- plants, terrain, water and weather, with simple but powerful user controls.