JEuclid is a complete MathML rendering solution, consisting of: a MathViewer application, command line converters from MathML to other formats, an ant task for autmated conversion, display components for AWT and Swing and a component for Apache Cocoon
G3D is a commercial-grade C++ 3D engine. It is used in commercial games, research papers, military simulators, and university courses. G3D supports real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. As of January 16, 2018, SourceForge is again the home of the active repository for G3D.
MCS is a tool that exploits the Monte Carlo method and, with a complex algorithm based on the PERT (Program Evaluation and Review Technique), it estimates a project's time. MCS is a opensource project and it was devolped by Java Programming Language.
ogre4j is a project that enables the use of the OGRE (Object-Oriented Graphics Rendering Engine) library through JNI in Java applications.
Grafcet is a language for the modeling of the automation systems. With OpenGrafcet is posible to create, edit and simulate a grafcet diagram.
I stop the development with this version. Look at java.net under my-dreampalace.
This is my personal Java / Flash Widgetfactory Project. It could be used to build up complex GUI's using Java and Flash Components.
A cross-platform graphics engine initially for XNA, Managed DirectX and Symbian OS games development. The engine is a 2D sprite engine that allows the use of 'layered' sprites, pre-calculated sprite paths and automated animation.
Desenvolvimento de software para aplicações de sinalização digital que permita o cadastro e gerência de mídias remotamente, garanta a reprodução, gere relatório de veiculação e possibilite o monitoramento dos players ativos.