BeOS API and desktop ontop the Linux kernel.
PoJamas aims to provide a Java api and tools for loading, processing, and producing .cr2 files compatible with the SmithMicro (e-frontier) Poser character animation application.
QtOPENCASCADE is a framework for integrating the OpenCascade Solids Modelling library with the Qt4 toolkit to enable the development of multi-platform CAD and CAE applications.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
All Purpose Game Engine Core - A set of C++ classes that make developing all sorts of OpenGL games/applications easy, comfortable and manageable
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
COLLADA Labs is an application aimed at graphics programmers. It helps in work on a powerful COLLADA format (simple operations on objects), allows you to save pieces of data (in a separate & simplified file) which are preserved in COLLADA files.
Highly extensible, Java based visualisation framework with focus upon "scientific" plots (like scatter plots, histograms, parallel coordinates...) that support interactive exploring and model sharing between views ("linking & brushing").
FGE - Flocsy's Game Engine FGE is an open-source, multi-platform game-engine, based on SDLmm written in C++. It will provide an easy way to make 2D games, with animated sprites, event handler, sound effects.
The Glass Engine is an abstract framework that can be used to construct online board games, a counterpart to the physics, 3d and network engines used for games such as Quake.
The Multiverse Open Source World (OSW) is an organized community effort to develop a working virtual world based on the Multiverse platform built by the Multiverse dev community, for training/educational purposes and general benefit of the community.
Omorphia is a graphic, multimedia and gaming library containing Delphi and Freepascal components to simplify multimedia based apllication development on W9xNT and Unix platforms including support for various graphic and sound interfaces and libraries.
The OpenMaya Toolbox is a collection of useful tools which aims to provide new features, improvements and all-around enhancements for easier day to day use of Maya. It is our goal to form an active base on which future development of tools can build.
Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.
Probric is an easy 2D/3D editor useful for bricolage-fans, to make a project, and for professionals to transforming faster their ideas in little drafts.
This is an open source, open platform video game editor specifically suited for spline based generated terrain, with collision detection, surface types and AI racing lines. It is multi-branched and can branch to and from multiple branches.
SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.
WAGL is a cross-platform, object-oriented video game development library. It aims to not only include simple access to the target system's UI, but also a fairly comprehensive library of commonly used data structures and algorithms for game development.
This project aims to extract the text from an image file.
Open Source components for the VIZNET Information Portal
VaTK (Vay-Tik) is a collection of cross platform C++ libraries designed to facilitate the rapid production of visual analysis applications. VaTK is not a game engine, rather a collection of programming resources needed by game engines to do their job.
Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game programmers
eXile tries to create a new style of linux-desktop!
Set of WebServices and Flash components to help build applications that make use of Flash and .NET. e-FDN helps to easily databind trees, menus, datagrid and other common-use components with server side code written in .NET.