icewm is a window manager for the X Window System. The features of icewm are speed, simplicity, and not getting in the user's way.
Asphyre is a cross-platform framework for Delphi and FreePascal.
Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and others with features like GPIO, SPI, I2C and so on, along with external displays, sensors and other peripheral devices.
XBMC Skinning Project is a side-project for hosting open source skins and skinning tools for XBMC Media Center. Any skin author/developer may apply to join to get write access to this projects CVS/SVN/GIT, tracking tools, file publishing, and more.
A powerful C++ class library for image manipulation
ImageStone is a powerful C++ class library for image manipulation. Its features include load, save, display, transformation, and nearly 100 special image effects. It can be used cross platform (includes Windows, Linux, Mac), and especially under windows it can be used as a DIB wrapper class.
FltLib is a library written in portable C for reading the Multigen-Paradigm OpenFlight file format.
BLibrestez Robotics Software Library Project
http://sourceforge.net/feeds/p/PROJECT-BLIBRESTEZ55ROBOTICS/issueupdates/basic BLIBRESTEZ55ROBOTICSPROJECT/downloads/basic http://sourceforge.net/feeds/p/PROJECT Copyright©2011-2020 BLibrestez55Ro
C++ header-only library that simulates GLSL math
GLSLmath provides C++ math operations as defined by GLSL. For example, it provides methods to easily setup viewing transformations and perspective projections. GLSLmath has been inspired by the glm and slmath libraries, which aim to mimic GLSL, but in contrast to those GLSLmath does not focus on a complete conforming implementation of GLSL. It rather aims to provide a convenient single header file that implements the most commonly used subset of GLSL so that it is easy to use for rapid prototyping and GLSL teaching purposes. It is used at the Georg-Simon Ohm University of Applied Sciences in Nuremberg for teaching computer graphics courses.