ThousandEyes extends visibility across corporate networks as well as the public Internet, helping to solve issues from the branch through MPLS links and SIP trunks to service provider networks. Simulate pre-deployment capacity, monitor detailed performance metrics and see how QoS settings impact call quality.Advertisement
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3D-Accelerated open-source DOOM engine133 weekly downloads
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.1 weekly downloads
Criminal minds revealed and played. Criminal acts in all sorts of places with great animation and daily updated by Developer Fontella Moneet Farrar.1 weekly downloads
Network slow but you don't know the cause? Use Bandwidth Analyzer Pack (BAP) to monitor and analyze network bandwidth performance and traffic patterns. With BAP you can identify which users, applications, and protocols are consuming the most bandwidth. You can also monitor Wireless LAN Controller traffic to see what applications and clients are using your wireless network. Try it free for 30 days!Advertisement
Allegiance is a 3D space shooter/sim with support for up to 200 players, with distinct research paths, a dedicated commander position, RTS style 3D interface and teamwork-based gameplay style. http://en.wikipedia.org/wiki/Allegiance_(computer_game)1 weekly downloads
A 3d graphics engine that utilizes a very minimalist approach to usage.
A light, flexible, and East-Asian language friendly 3D game engine.
BLibrestez Robotics Software Library Project
A C# XNA game mimicking the style of more traditional Final Fantasy games. Builds for PC and XBox360.
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A techonogically advanced engine using C++ and ASM as languages.
Cyclone is a cross-platform game engine developed from DirectX 9 PC's and the Microsoft Xbox games console
Datama! The cinematic experience of data - enabling media to be produced and relayed as a non linear experience.
Multi-Player Dodge Ball game for either XBox360 or Windows.
DotNet3D is an open API and foundation library for implementation by .NET-based 3D engines that allows usage with the Visual3D.NET (www.visual3d.net) platform and Visual3D Architect runtime development environment.
Minimize application downtime by resolving application issues 65% faster. Monitor applications across on-premises, hybrid, and public cloud infrastructures from a single console. Set up intelligent application performance alerts to find and fix issues before they impact business services and end-users. Monitor 200+ applications from a single dashboard—no more wasting time between multiple tools and custom scripts.Advertisement
C# Game Development Engine and IDE based on Axiom graphics engine
Simple 3D Game Engine for Windows Phone 7+
Industrial Game and Dragon Game Development Team
A simple labyrinth game based on a raycasting engine written in Lua for PSP.
3D Engine technology with partial tools developing kit.
AlienVault® Unified Security Management™ (USM™) is an innovative approach to security monitoring, delivered in a unified platform. The USM platform includes five essential security capabilities that provide resource-constrained organizations with everything they need for effective threat detection, incident response, and compliance management, in a single pane of glass.Advertisement
Cross Platform Game Engine
A real-time 3D interactive media engine written in .Net using C#. Rendering is a choice of OpenGL, DirectX, XNA or Pure software renderer. Uses Lua scripting but with use of interfaces any scripting language is possible. Cross-platform using Mono.
SuperWikia-Navigator: The SuperWikia End User Interface
This is a alfa Halo game that is coming soon!
Surreal Tournament is a game written in the UDK and UnrealEngine2 Runtime. It has many advanced features such as 4-Dimentional enviroments and also has modification versions for Unreal Tournament 2004 and Unreal Tournament 3
The Fendora engine is used for the saga TerraFendora,created by DarksynthPro And is stil in development. its designed Beyond Next-Gen. Written in C#, with support for XML and java. Note, The Fendora Public engine is weaker then the NON public version.
The SDK for Team SRC++'s first published engine