DUI is a D language binding to the GTK+ graphical toolkit and the OpenGL Extension GtkGLExt. DUI enables the creation of D GUI applications and supports both Windows and Linux. Even though marked alpha DUI is quite usable.
This will be a 2D/3D graphics engine written in D.
D/ELTA will be a cross-platform framework for executing applications written in D and other languages. D/ELTA applications will be 100% binary compatible with the D/OS operating system kernel, a sister project of D/ELTA.
A GDI+ conversion for the D language
DeLite is a lightweight Desktop Environment written in the D programming language. Our principle is to start small, reuse a number of existing components, and evolve / rewrite as we see fit. Join, you'll learn a lot and have fun in the process!
Fairy is a game engine built on to of the ogre rendering engine. It's written mainly in D with some C++ to interface with ogre and other C++ libraries, all use of C++ should be hidden for the client developers thou.
GeoMars is a simple Red Faction inspired multiplayer game engine, using the D programming language.
Pseudo-language based on D that allows make games using a process-oriented interface.
Opensource Community-Driven MMORPG
SIEGE is an event-based game engine designed with modularity in mind - one can, for example, swap out the DevIL module for image loading with FreeImage. SIEGE comes with physics, audio, graphics, AI and more, in a cross-platform fashion!
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
A rethinking of the Operating System Ecosystem.
This is the fifth or sixth generation of this idea, the big difference being that we have written some bootloader code and have started mapping out the kernel layout and structure. We have decided upon a core programming language for the kernel, and the core language for almost everything else. With a focus on isolating the MAJOR kernel features from the system itself, in what until now has remained research only instances, we hope to create a fully functioning exokerne. All code at this time will be available only via a git repository.
Sylph is a lightweight game programing toolkit that tries to simplify repetitive tasks such as window creation, menu creation, configuration file access and user input. Sylph provides direct opengl access and a backend over some toolkit like sdl or glfw
gtkD is a D binding and OO wrapper of Gtk+
The first goal of the project is to gather documentation for many algorithms and API's used in different open source projects. And the second goal is to develop Desktop Environment with maximum components integration and using new interface ideas.