The PDL module gives standard perl the ability to COMPACTLY store and SPEEDILY manipulate the large N-dimensional data sets that are the bread and butter of scientific computing.
Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.
This software allows you to view a multimedia library (audio, video) with 3D interface. It can play multimedia files with an internal player or by calling any other external player (ex: VLC, Winamp, Foobar, Media player ...) It supports plugins and skin.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
BLibrestez Robotics Software Library Project
http://sourceforge.net/feeds/p/PROJECT-BLIBRESTEZ55ROBOTICS/issueupdates/basic BLIBRESTEZ55ROBOTICSPROJECT/downloads/basic http://sourceforge.net/feeds/p/PROJECT Copyright©2011-2020 BLibrestez55Ro
Es un proyecto que trata de diseño de ropa basado en sistemas sketching, la generación del modelo tridimensional de ropa a partir del modelo bidimensional , y como punto final representacion de la ropa en la pasarela.
Graphics Pipeline for Graduate Class
In the Middle Ages, A Captain Wanted to get a treasure from an island .. he kept searching for the map of the treasure, entering islands , fighting pirates , till he got the map , then followed the map till he got the treasure ..
PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive apps.
This is an open source, open platform video game editor specifically suited for spline based generated terrain, with collision detection, surface types and AI racing lines. It is multi-branched and can branch to and from multiple branches.
A cross-platform OpenGL based lightweight scenegraph library
RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
The project is about porting selected (open source) music-, and audio software to latest compilers and platforms...
sinusoidal decomposition of a sound
Takes audio input from microphone (or internal pc monitor) and display it as sum of sinus waves
Maze simulation using WiiMote and Balance Board
2D oldschool strategy-game using OpenGL and Mono. Language: C# Selftutorial of 3 persons developing games in C# with Mono and OpenGL