fast paced, arcade-style, top-scrolling space shooter
You are captain of the cargo ship Chromium B.S.U., responsible for delivering supplies to our troops on the front line. Chromium B.S.U. is a fast paced, arcade-style, top-scrolling shooter. It uses OpenGL for graphics, and OpenAL for sound effects.
The PDL module gives standard perl the ability to COMPACTLY store and SPEEDILY manipulate the large N-dimensional data sets that are the bread and butter of scientific computing.
native popup inputbox password color WIN OSX GTK QT CONSOLE C# LUA SSH
v3.3.5 one C file & a header (add them to your C or C++ project) with 8 dialog functions: - beep - notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CEGUI MathGL GLM CPW GLOW IMGUI MyGUI GLT NGL STB & GUI less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE the dialogs can be forced into console mode windows (XP to 10) ASCII MBCS UTF-8 UTF-16 - native code creates the graphic dialogs - enhanced console mode via dialog.exe - basic console input osx / unix (command line calls) ASCII UTF-8 - applescript, kdialog, zenity - python + tkinter + dbus - dialog (opens a console if needed) - basic console input C89 & C++98 compliant VisualStudio MinGW GCC Clang TinyCC OpenWatcom-v2 BorlandC SunCC ZapCC on Windows Mac Linux Bsd Solaris Minix Raspbian click the tab 'Files' for prototypes, help, hello_world
Conquest is a Unix/C port of a real-time, multi-player space warfare game that was originally written in RATFOR for the VAX/VMS platform by Jef Poskanzer and Craig Leres. Conquest development is now being done on GitHub at https://github.com/jtrulson/conquest/ No further commits will be made to the sourceforge repo.
Perl bindings to the Modern OpenGL API
The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
A performant, flexible, and easy-to-use real-time 3D rendering engine
The Mondschein Engine is an open-source high performance realtime 3D graphics rendering engine written in C++ on top of OpenGL. It is designed to be modular, mighty, fexible, and easy to use.
A simple 3D framework in C++
A simple 3D framework in C++ that supports OpenGL, OpenAL and GLUT.
Extreem Reader for Cosmological simulation data P-Gadet2 and ART codes
Extreem Reader for Cosmological simulation data P-Gadet2 and ART codes.It conserves memory by using memory mapped files. Contains some basic analysis tools such a KD-Tree, Minimum Spanning Tree, and rendering module using PMViewer algorithm.
PMViewer is a Visualization tool for Astrophysical N-Body and Hydro Simulations. GADGET-2 data support.With/Without periodical boundary conditions.Snapshot of scene in PPM and GIF formats.Flying in 3D space. Active/Passive Stereo 3D support.
Picture Database Viewer
Graphical application to view images from a given directory and/or "database" file.