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Indigente Game Engine
A plain OpenGL/C++ engine developed for use in a graphical programming course at a school in Norway. Purpose is to show students the other side of working on graphical programming projects, it's not all low level OpenGL API calls...
This is an open source, open platform video game editor specifically suited for spline based generated terrain, with collision detection, surface types and AI racing lines. It is multi-branched and can branch to and from multiple branches.
This project is about fun. We Are The Champignons (WATC) is a fps 3d game where you can choose to be a champignon or an oliver and help your team to conquer the pizza. This project uses some known APIs, such as InGE, OpenGL, SDL, OpenAL and ODE as well.