fast paced, arcade-style, top-scrolling space shooter
You are captain of the cargo ship Chromium B.S.U., responsible for delivering supplies to our troops on the front line. Chromium B.S.U. is a fast paced, arcade-style, top-scrolling shooter. It uses OpenGL for graphics, and OpenAL for sound effects.
native popup inputbox password color WIN OSX GTK QT CONSOLE C# LUA SSH
v3.3.5 one C file & a header (add them to your C or C++ project) with 8 dialog functions: - beep - notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CEGUI MathGL GLM CPW GLOW IMGUI MyGUI GLT NGL STB & GUI less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE the dialogs can be forced into console mode windows (XP to 10) ASCII MBCS UTF-8 UTF-16 - native code creates the graphic dialogs - enhanced console mode via dialog.exe - basic console input osx / unix (command line calls) ASCII UTF-8 - applescript, kdialog, zenity - python + tkinter + dbus - dialog (opens a console if needed) - basic console input C89 & C++98 compliant VisualStudio MinGW GCC Clang TinyCC OpenWatcom-v2 BorlandC SunCC ZapCC on Windows Mac Linux Bsd Solaris Minix Raspbian click the tab 'Files' for prototypes, help, hello_world
C/C++ library to add light and intuitive GUI to OpenGL and DX programs
AntTweakBar is a small and easy to use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL or DirectX based programs to interactively tweak parameters on-screen. AntTweakBar works with Linux, Windows and OSX, and can be easily integrated with custom windowing system or with existing toolkits. Examples of integration with GLFW, SDL, GLUT, SFML and DirectX are provided. The AntTweakBar library mainly targets graphical applications that need a quick way to tune parameters (even in fullscreen mode) and see the result in real-time like 3D demos, games, prototypes, inline editors, debug facilities of weightier graphical applications, etc. The project is not maintained anymore but feel free to download and modify the source code to fit your needs or fix issues.
GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
This software allows you to view a multimedia library (audio, video) with 3D interface. It can play multimedia files with an internal player or by calling any other external player (ex: VLC, Winamp, Foobar, Media player ...) It supports plugins and skin.
Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.
Simple snake game with classic design
Glut snake is a pc game for windows platform. It is very simple and compact game. It is developed in C++ using openGL glut library. For best play, Windows 7 is recommended.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
Conquest is a Unix/C port of a real-time, multi-player space warfare game that was originally written in RATFOR for the VAX/VMS platform by Jef Poskanzer and Craig Leres. Conquest development is now being done on GitHub at https://github.com/jtrulson/conquest/ No further commits will be made to the sourceforge repo.
Virtual X-Ray Imaging Library on GPU
gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
Fish is a visual cluster monitoring program that uses Ganglia to portray each node in a cluster as a separate fish with characteristics that describe the state of the node.
Time Stop is a 2D physics-based puzzle game. It uses the Box2D physics engine and OpenGL. The goal is to move a blob to a star by manipulating time and moving objects.
A set of libraries and tools to work with X3D data, files (XML) and rendering (OpenGL)
FFFF is the fastest Win32/OSX/Linux/IRIX Mandelbrot generator. Features OpenGL, realtime zoom, SSE/AltiVec QuadPixel, SSE2/3DNow! DualPixel calc, FPU per pixel calc, GPU asm (Fragment/Vertex) calc, multiprocessor support, and benchmarking. Opt asm code!
Try to simulate cloth in real world. It is very simple.
A 3D game (and engine/level editor) written using C++, OpenGL/GLUT, OpenAL, for windows and linux, featuring single player and a frantic oldskool multiplayer mode. Experience the mighty weapons, The Boxgun and The Surprise Launcher!
Tao is a software package for sound synthesis using physical models. It provides a virtual acoustic material constructed from masses and springs which can be used as the basis for building quite complex virtual musical instruments.
A Framework for air guitar based applications. Code settings... - language: C++ - used IDE: microsoft visual studio 2005 - libs: FMOD, OpenGL + GLUT and DsVideoLib
Bomb Mania is remake of well known DynaBlaster or Bomberman arcade game. It is designed to support multiple platforms, user interfaces and network play.
Haskelloid is an Arkanoid-Clone written in the functional programming language Haskell.
Photopolis is a new way to experience your photo collection. A city out of your photos is created. You can walk around and "enter" buildings. This will start a slideshow.
Project Simulator uses OpenGL in order to simulate a LCD projector. It can accuratly calculate Depth of Feild, Account for light, and account for falloff amoung other features.
QMGA is a Qt-based molecular graphics application for visualizing large ensembles of ellipsoids, spherocylinders or spheres. It is conceived for coarse-grained mesoscopic molecular simulation, but can be used for any kind of convex body systems.
SLFCEM stands for San Le's Free Comp. Electromagnetics. It is a package of scientific software and graphical user interfaces for use in computational electromagnetics. It is written in ANSI C and distributed under the terms of the GNU license.
A simple 3D framework in C++
A simple 3D framework in C++ that supports OpenGL, OpenAL and GLUT.