native popup inputbox password color WIN OSX GTK QT CONSOLE C# LUA SSH
v3.3.1 a C file + a header (add them to your C or C++ project) with 8 dialog functions: - beep - notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CEGUI MathGL GLM CPW GLOW IMGUI MyGUI GLT NGL STB & GUI less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE the dialogs can be forced into console mode windows (XP to 10) ASCII MBCS UTF8 UTF16 - native code creates the graphic dialogs - enhanced console mode via dialog.exe - basic console input unix (command line calls) ASCII UTF8 - applescript, kdialog, zenity - python + tkinter + dbus - dialog (opens a console if needed) - basic console input VisualStudio MinGW-gcc GCC Clang TinyCC OpenWatcom-v2 BorlandC SunCC on Windows Mac osx Linux Bsd Solaris Minix Raspbian click the tab 'Files' for prototypes help helloworld
The PDL module gives standard perl the ability to COMPACTLY store and SPEEDILY manipulate the large N-dimensional data sets that are the bread and butter of scientific computing.
C/C++ library to add light and intuitive GUI to OpenGL and DX programs
AntTweakBar is a small and easy to use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL or DirectX based programs to interactively tweak parameters on-screen. AntTweakBar works with Linux, Windows and OSX, and can be easily integrated with custom windowing system or with existing toolkits. Examples of integration with GLFW, SDL, GLUT, SFML and DirectX are provided. The AntTweakBar library mainly targets graphical applications that need a quick way to tune parameters (even in fullscreen mode) and see the result in real-time like 3D demos, games, prototypes, inline editors, debug facilities of weightier graphical applications, etc. The project is not maintained anymore but feel free to download and modify the source code to fit your needs or fix issues.
Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.
A 3D matrix screensaver based on The Matrix Reloaded. Supports widescreen setups, and can be run on Windows, Mac OSX, Linux, BSD and many other UNIX based operating systems.
Perl bindings to the Modern OpenGL API
The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
Object Oriented Language
Ctalk is a compact object oriented language that works closely with C. That means you can use Ctalk for GUI, network, client-server, and systems programs as well as traditional object oriented simulations. Ctalk includes a just-in-time compiler, extendable class libraries, and a compact run-time library. Written for use with GNU GCC, Ctalk supports a variety of UNIX, Linux, and OS X systems, the X Window System, and libraries like the GNU readline library, the Xft Type1, FreeType and TrueType font libraries, and the OpenGL and GLUT 3-d graphics libraries. If you want to learn more about Ctalk, you can download the tutorial as a PDF file in the Files section. Ctalk's C preprocessor, Ctpp, is also available as a separate package. To find out what's new in the latest release, check out the ReleaseNotes page of the Ctalk Wiki.
realistic truck & car simulator, with OpenGL graphics
update: https://sourceforge.net/projects/newctruck3drally/ It's a 3D, physically realistic truck/car simulator, oriented to dirt tracks. This is subsancially kept as hystorical. The environment is a hilly terrain which can also be user-defined in the form of a Bitmap image file (where intensity of red component defines height). It's similar to the classic "Terep 2". Particular care for internal cam. Written in standard C. There's a Windows executable ready for use, but it's compilable and playable on all Linux, BSD, MacOSX systems. Official VIDEO presentation: http://www.youtube.com/watch?v=B74QvPGyBYM The physical simulation was written from 0 of course, so no external 'third-party' libraries are used; except GLUT+OpenGL for the graphical visualisation & good interactivity.
Univerx, a Solar System simulator in OpenGL 3D to show planet's translation and rotation. Includes phisical simulation of orbital movement, textured and lighted planet surfaces and customizable interactive view of the model.
Conquest is a Unix/C port of a real-time, multi-player space warfare game that was originally written in RATFOR for the VAX/VMS platform by Jef Poskanzer and Craig Leres. Conquest development is now being done on GitHub at https://github.com/jtrulson/conquest/ No further commits will be made to the sourceforge repo.
2D motorcycle simulator done using Lagrangian equations of motion
2D simulation game using exlusively Lagrangian equations of motion. It's a 2D motocross game similar to X-Moto, ActionSupercross and such. Some stability issues persist but mostly it's good already. I shall compile it soon for Windows: one of the problems is that Windows compilers must periodically be reinstalled, and that's annoying. Using Lagrangians in games is not a well documented thing, but it allows to achieve exellent results in very little time, soon after a good parametrization of a given physical system was found. The problem is collisions... they are more problematic to do. The near-end of this little game is to get started with using Lagrangians in games; the far-end is to provide groung for creating a 3D rally game using Lagrange equations of motion, one that fixes certain shortcomings of the CTruck3D _Open . Ah very much thank to the Maxima project !! Without that program the calculations would have been impossible to do!
This program compilation offers complete control of a Bioloid robot including a 3d visualisation, xml-based robot modelling, a custom scripting language, the capture of robot movement, a custom firmware, different interpolation types and much more!
F2IBuilder, is a generator of bitmap fonts, opensource and multiplatform, developed in Java language, according to the GPL. F2IBuilder, é um gerador de fontes bitmap, opensource e multiplataforma, desenvolvido em linguagem java, de acordo com a lice
The project aims at Educational Low Cost Motion Capturing techniques, supporting various file formats such as BVH, ASF/AMC, RIB, MEL etc.
remake of the classic STUNTS game, but more realistic; more like GTA 3
Sort of remake of the classic STUNTS driving game, but featuring many authentic elements, OpenGL graphics, and more realistic physics than the origianal, plus particular attention to internal view. It has all the features that CTruck3D has but it is much like GTA 3 ... can get on-off the vehicle, and one can climb on stunt-structures, and there are buildings on which one can jump. As soon as possible I wish to put more structures, and do better climb-on simulation. Of course heightmap is editable, a 300x300 one, and also the color map is editable so one can draw nice roads... also the position of stunt-structures in easily editable. Have lots of fun! Soon more cars and better textured terrain should be available... maybe also in-game terrain editing possiblity. Comments or suggestions are appreciated. compiled for Windows too (XP, 32 bit), it is in the folder "windows_ver_XP"
OpenCV-AR is a software library used for Augmented Reality development. It is targeted on Linux, though it is also able to work on Windows platform. It is an alternative to ARToolKit for Augmented Reality application development.
QMGA is a Qt-based molecular graphics application for visualizing large ensembles of ellipsoids, spherocylinders or spheres. It is conceived for coarse-grained mesoscopic molecular simulation, but can be used for any kind of convex body systems.
Saper 3D is a three-dimensional clone of the popular Minesweeper game, using OpenGL and freeglut. Project aims to feature the most convenient interface and the nicest graphics ;)
bagelview is a lightweight image viewer for looking at PPM, PBM, and PGM images in both RAW and ASCII format.
Very simple web-interfase for astrospectrograph
Videoguide allows you to correct star position in case of bad guiding system of telescope. Here is software for videoguide, hardware part consists of PIC-ruled step motors, which tilt a glass plate, correcting by this tilt position of a star or other object. The guiding object is selected by operator in a part of video from gude's CCD-camera. Selected area can be preprocessing by wavelet-filter or median filter and/or histogram equalisation.
Billiard table simulator
It could help you to carry out numerous experiments on the billiard table. ATTENTION! X Window System, GLUT, OpenAL are required (https://stackoverflow.com/questions/3907064/installing-opengl-and-openal-in-ubuntu)
The aim of this project is to display some medical heart-data via open gl.
CTruck 2D is a 2D, oldstyle, physically realistic 2D truck game. Predecessor of the CTruck3D vehicle simulator series. I wrote it from zero in C (+OpenGL&GLUT). It has ascii-art and nice graphics version, and a special funny version It's a very basic thing: there are free rigid bodies and springs with strong attenuation/damping. It's very simple and very short code, and collisions of bodies with ground are good and stable. A good simulation of this kind, however requires Lagrangian method. I proposed the Lagrange_motocross as an alternative of this kind. The code is not much longer but the it's overall more complicated, and collisions are a bad issue.
Defunct; see https://github.com/chazomaticus instead.
It'a a simple snake game but in 3D with a lot of new features and a new gameplay.