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The PDL module gives standard perl the ability to COMPACTLY store and SPEEDILY manipulate the large N-dimensional data sets that are the bread and butter of scientific computing.47 weekly downloads
The project is about porting selected (open source) music-, and audio software to latest compilers and platforms...4 weekly downloads
PMViewer is a Visualization tool for Astrophysical N-Body and Hydro Simulations. GADGET-2 data support.With/Without periodical boundary conditions.Snapshot of scene in PPM and GIF formats.Flying in 3D space. Active/Passive Stereo 3D support.1 weekly downloads
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A Framework for air guitar based applications. Code settings... - language: C++ - used IDE: microsoft visual studio 2005 - libs: FMOD, OpenGL + GLUT and DsVideoLib
A 3D car driving game using OpenGL and GLUT. The code is completely in C and only homebrew physics are used. The car has environment mapping and texture mapped shadow. Refer the readme.txt for more information.
The Graphics Library Stereo Vision Engine (GLSVe) is a open-source C# library based on OpenGL. It is designed to facilitate the creation of computer graphics and 3D virtual reality prototypes incorporating stereoscopic representation.
In the Middle Ages, A Captain Wanted to get a treasure from an island .. he kept searching for the map of the treasure, entering islands , fighting pirates , till he got the map , then followed the map till he got the treasure ..
OpenDiscreteDynamicProgrammingTemplate : founds optimal constrainted parameters of a discrete controls with second order optimization template replacing Hessian with directional derivatives and backpropagation for digital filter(as neural network)
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this is a cockpit flight simulation, it is the final project for a computer graphics course. its a HUD or AHRS: In video gaming, the HUD is the method by which information is visually relayed to the player as part of a game's user interface. ...
Project mARbleMaze is an augmented reality minigame where the user uses a printed marker and his webcam to solve marble maze levels. Levels involve special fields like invisible walls and holes.
This is an OpenGL FPS (quake like) 3D game engine written in C++. [ it's the end of the game, really... ]