GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
A set of libraries and tools to work with X3D data, files (XML) and rendering (OpenGL)
Inverted Pendulum aims at the development of an open source C++ cross-platform set of applications which simulate the dynamics of the inverted pendulum, a classic example of an unstable system, and typically studied in undergrad control courses.
Object Oriented Language
Ctalk is a compact object oriented language that works closely with C. That means you can use Ctalk for GUI, network, client-server, and systems programs as well as traditional object oriented simulations. Ctalk includes a just-in-time compiler, extendable class libraries, and a compact run-time library. Written for use with GNU GCC, Ctalk supports a variety of UNIX, Linux, and OS X systems, the X Window System, and libraries like the GNU readline library, the Xft Type1, FreeType and TrueType font libraries, and the OpenGL and GLUT 3-d graphics libraries. If you want to learn more about Ctalk, you can download the tutorial as a PDF file in the Files section. Ctalk's C preprocessor, Ctpp, is also available as a separate package. To find out what's new in the latest release, check out the ReleaseNotes page of the Ctalk Wiki.
This is a very simple OpenGL visualization library with a 3D and 4D volume renderer. It can easily be reused in other projects (e.g. with medical volumes). It is just perfect for learning or great if you like to hack your own code.
A 3d rendering framework
x3d render library is a 3d graphics framework with implementation of several useful rendering algorithms: a rasterization renderer(with implementation of both builtin software rendering & opengl hardware rendering); a path tracing renderer(cpu based) x3d demoscene is a framework and tool chains dedicated in animation production. x3d render library is used for the rendering component
BLACK Burst 3D intent to give the audience an easy and efficient way to create OpenGL based 3D applications like games or special user interfaces. It is currently in huge developpement/testing phase. BlackBurst can already import XML models, and scenes s
BLibrestez Robotics Software Library Project
http://sourceforge.net/feeds/p/PROJECT-BLIBRESTEZ55ROBOTICS/issueupdates/basic BLIBRESTEZ55ROBOTICSPROJECT/downloads/basic http://sourceforge.net/feeds/p/PROJECT Copyright©2011-2020 BLibrestez55Ro
Bubbles is a OpenGL-based game like a puzzle. The game mechanic consists in moving the falling bubbles and join them to other bubbles with the same picture. When two bubbles with the same picture are joined together, they disappears, giving you points
CELUI Is a general purpose C++ OpenGL cross-platform GUI framework that allows to create animated and rich user interfaces for simulations and games.
Elysia is an attempt to study the complex process behind decision making in neural systems. An evolved entity approach is used to converge on an 'intelligence' solution through genetic algorithms as well as adaptable models of distributed 'thinking'.
A high performance toolkit for modelling cell population dynamics.
This is an advancement of foobillard, only focused on snooker with optimized performance and more realistic queue-handling. it includes all official rules and new tournaments.
FootBalls est un jeu en 2 dimension crée à la base par 4 étudiants en informatique à l'Université Libre de Bruxelles. Il reprend les règles du jeu de football traditionnel en y rajoutant un touche d'originalité. Amusement assuré !
FoxHole is a filemanager with Steganography capability for Symbian OS phones
FreeGLUT SFENCE Extension Module.
FreeGLUT SFENCE Extension Module allow sfence to use FreeGLUT windows and etc.
A generic 2D engine for any kind of game
This game engine uses the power of C++, OpenGL, and OpenAL to provide highly-portable, object-oriented code for programming a video game. Rather than tailoring to a specific type of game, the engine focuses on the fundamental components. It covers audio, graphics, controls, and data flow. With G2, developers have everything they need to create a 2D game without the need of expensive SDKs.
Glaxium is an OpenGL-based spaceship "shoot-em-up" game. It is designed to provide the same feel as the old 2D games of that type, but with 3D for the special effects.
The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
A set of blocks games (sokoban, taquin and various others) in 3D
Mathematical modelling and computer simulating of military operations.
SPRING is a real-time surgical simulation system with soft-tissue modeling and networked haptics. SPRING is cross-platform (Unix, Windows, and OS X.) Written in C++ with OpenGL, SPRING reads many common 3-D file formats and supports parallel processing.
My first project here, hope you like it.
A tool used to aid in the creation of simple, exact 3-dimensional objects using a terminal-based interface. A simple text file format is used making it easy to export models to one's own programs.
SkulePenguins - a wacky OpenGL game for Windows and Linux, inspired by ancient traditions at the Skule of Practical Science (University of Toronto Engineering). Penguins, cannons, hardhats, and special effects - oh my!