An EFI boot manager utility
rEFInd is a fork of the rEFIt boot manager. Like rEFIt, rEFInd can auto-detect your installed EFI boot loaders and it presents a pretty GUI menu of boot options. rEFInd goes beyond rEFIt in that rEFInd better handles systems with many boot loaders, gives better control over the boot loader search process, and provides the ability for users to define their own boot loader entries.
Boot menu and maintenance toolkit for EFI-based machines
rEFIt is a boot menu and maintenance toolkit for EFI-based machines like the Intel Macs.
Open Source Solid Modeling CAD
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
mlterm is a multi-lingual terminal emulator , which supports various character sets and encodings in the world.
ZX Second-Emulator And Released for UniX
ZEsarUX - ZX Second-Emulator And Released for UniX WARNING: This is an OLD repository. It has been moved to: https://github.com/chernandezba/zesarux It's a ZX Machines Emulator for Unix, including all the Sinclair computers: -MK14 -ZX80 -ZX81 -ZX Spectrum -QL -Z88 And also: -Timex TS 2068 -Sam Coupe -Pentagon -Chloe 140 SE, 280 SE -Chrome -Prism -ZX-Uno -ZX-Evolution TS-Conf -TBBlue/ZX Spectrum Next -Jupiter Ace -Amstrad CPC 464 ZEsarUX source code and binaries are distributed under GNU GPL license. ZEsarUX also includes third-party roms, media, programs and games NOT covered by this license This is my second ZX Spectrum emulator after ZXSpectr http://sourceforge.net/projects/zxspectr/ Available versions for download here: -Source code -Binary compiled versions: --Linux 32/64 Bits --Mac OS X --Windows --Raspberry pi (raspbian) Other by 3rd party: -Arch Linux: -Retropie/EmulationStation -Open Pandora -PocketCHIP -MorhpOS
The ultimate 2D side scrolling engine. NOTE: Moved to GitHUB
Please note: OpenBOR has moved to GitHUB. Latest source and binaries may be found here - https://github.com/DCurrent/openbor OpenBOR is the open source continuation of Beats of Rage, a Streets of Rage tribute game originally developed by Senile Team. In the years since it has grown into arguably the single most powerful two dimensional sprite based engine in the world and certainly the most versatile. While intended to allow creation of side scrolling beat em’ ups like Double Dragon or Final Fight, the engine is also capable of replicating Shumps, RPGs, platformers and the like. A built in scripting engine allows authors to take it even further, making imagination the only real limit. See www.chronocrash.com for more details and to download the latest versions.
Xynth is a portable embedded windowing system, client/server interface between display hardware (mouse, keyboard, video displays) and the desktop environment that works on many hardware, including embedded devices (handhelds, set-top boxes, etc.). Move project source to github: https://github.com/alperakcan/xynth
GGI stands for "General Graphics Interface", and it is a project that aims to develop a reliable, stable and fast graphics system that works everywhere. We want to allow any program using GGI to run on any platform requiring at most a recompile.
Online Streaming Music Client for the Sony PSP Console
Infodomestic Objects - This is a set of distribution software that mutate the environment providing and advanced interaction experience. We will use a mixed POSIX/Linux/BSD based platform to develop and distribute our interaction experience improvement.
A fast, unobtrusive and modern cross-platform GUI toolkit. Agar fully exploits hardware acceleration where available, but also supports simple frame-buffer interfaces. Agar is stand-alone and easily portable to new platforms and graphics systems.
We have implemented a raytracer in both CTM and DirectX (through brook). On modern architectures the raytracer gets between 10 and 20 million rays per second on 300,000 polygon scenes.... and even more on quake levels and other scenes.
Venom Operating System. A protected mode kernel for i386+ PC's. Designed for games and multimedia.
A small (and ugly) firework display i wrote in ASM for a competition... It actually came in shared first place :) It can run stand-alone as its own OS or in DOS or DOSBox (but not in ntvdm). Source also includes a python script i wrote for generating
The Alhacen Ray Tracer is an open source real time ray tracer aimed at achieving competitive 3d graphics performance on everyday computers while allowing for dynamic reflections and global illumination. It is written in the C programming language.
DeltaWeb is a PHP Subversion server, this project can run on any HTTP server. No need to modify your web server configuration or install Subversion binaries. DeltaWeb just need a HTTP server with PHP 5 with any database.
HelenOS is a multiplatform microkernel-based multiserver operating system designed from scratch. HelenOS does not aim to be another clone of Unix or some other legacy system and is not POSIX-compliant (even though it may seem POSIX-similar at times).
ONSlaught is an ONScripter clone with Unicode support and other features. Its aim is to completely replace ONScripter as an open source visual novel engine by providing a completely new design and new features.
Unix-like operating system for the TI-89 and TI-92+ graphing calculators.
ServerCG is a server daemon, that connects two BZFlag server, and builds a chat connection between the two servers.
Simple graphics, keyboard and mouse library with a C interface
is a collection of ultra-simple routines I've found useful for making small interactive graphics applications. === Functions include === * Window creation * 32-bit RGBA bitmap creation * Fast software based drawing routines (pixels, lines, text etc) * Mouse and keyboard input === Details === * Written in C * Python bindings provided * Permissive BSD licence * Win32 version currently. Linux and Mac planned. === Performance === Running on Windows XP on an Intel Core i3 530 (3.4 GHz): * Putpixel - 31 million per second * Rectangle fill - 11 billion pixels per second * Text render - 11 million characters per second (8 point, fixed width font)