Virtual X-Ray Imaging Library on GPU
gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
The Operating System Colour Management System Oyranos is intented to coordinate device informations (ICC colour profiles) and configure their system wide usage. Target is a predictable path for applications and users to match colours across devices.