Versatile Commodore Emulator
VICE is an emulator collection which emulates the C64, the C64-DTV, the C128, the VIC20, practically all PET models, the PLUS4 and the CBM-II (aka C610). It runs on Unix, MS-DOS, Win32, OS/2, Acorn RISC OS, BeOS, QNX 6.x, Amiga, GP2X or Mac OS X machines.
The GREAT $120 GIVE AWAY! w/Robolinux 8.10 & runs Windows virus FREE!
Announcing "The GREAT $120 GIVE AWAY!" with Robolinux version 8.10 which runs Windows XP, 7 & 10 Virus Free!" Be a Hero to your Friends & Neighbors spread the word! This is our most exciting announcement since Robolinux was founded in 2011. As of January 3rd, 2018 all Robolinux Software is now Free! Robolinux is pleased to release Robolinux 8.10 Cinnamon, Mate 3D, Xfce 3D & LXDE 32 & 64 bit Raptor version downloads. What makes this new version so attractive to Linux users is for the first time Stealth VM for Robolinux, Stealth VM for Linux Mint, Ubuntu & other RPM systems, C Drive to VM, & the Robolinux Apps Installers are also now FREE! Plus a Free 30 day RoboCyberWall Apache2 & NGINX Firewall subscription. Saving you a total of $120! Please support Robolinux on Patreon. https://www.patreon.com/robolinux Please see the Readme.txt file for complete V8.10 details For all downloads click on the "Browse All Files" button above. Thank you!
Emulator of Atari 800/800XL/130XE/5200 with various extensions (1088kB RAM, stereo sound and much more) running on just about every operating system (Unix/Linux, Windows, DOS, TOS, MacOS, Workbench, WinCE...)
A Game Boy Color emulator.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.
Asphyre is a cross-platform framework for Delphi and FreePascal.
Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and others with features like GPIO, SPI, I2C and so on, along with external displays, sensors and other peripheral devices.
Stratagus is a free cross-platform real-time strategy game engine, capable of playing against human or computer opponents, network or local. It can be used to build RTS games similar to C&C, WC2, AOE, and Tzar and runs under Linux, BSD, MacOS and Win
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
GGI stands for "General Graphics Interface", and it is a project that aims to develop a reliable, stable and fast graphics system that works everywhere. We want to allow any program using GGI to run on any platform requiring at most a recompile.
PTCPas is a free, portable framebuffer library, written in Free Pascal. It allows low-level high-speed graphics access on multiple platforms.
2D game creation software
Classic Edition of Open Zelda, a 2D game creation software. This project has been superseded by the Modern Edition, but recently the Player had DirectX code replace with SDL 2 and changes are still welcome. http://youtube.com/watch?v=zHs4zRkcua8 [Linux] http://youtube.com/watch?v=lU2Xe5ewgwA [OS X]
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
A revival of the once-famous Acclaim's game Re-Volt, a RC cars racing game. We want to offer a free, portable (Windows & Unix), bug-free and enhanced, but multiplayer only, game engine to replace the original, while still using original data files.
AES.g is a port of the Advanced Encryption Standard (or Rijndael) to the GPU using a mix of C++ and Cg programming languages. It is portable and built as a class-based program, using OpenGL or DirectX libraries.
Cross platform Space-based MMORPG: spaceship construction using basic bricks of structural elements with infinity modularity. Space exploration and trading, factory building, spaceship and weapon creation, development of guilds and politics.
A cross-platform 3D game engine. Written is C++ and highly extensible and modifiable through a plugin system.
This projects is a (kinda) realistic vehicle racing simulation. It uses ODE for physics simulation, OpenAL++ for audio output and Irrlicht for graphics. It allows network multiplayer games.
BLibrestez Robotics Software Library Project
http://sourceforge.net/feeds/p/PROJECT-BLIBRESTEZ55ROBOTICS/issueupdates/basic BLIBRESTEZ55ROBOTICSPROJECT/downloads/basic http://sourceforge.net/feeds/p/PROJECT Copyright©2011-2020 BLibrestez55Ro
Here we offer for download ClawHMMer, a streaming implementation of hmmsearch, running on commodity graphics. processors and parallel rendering clusters. The original HMMer version is located at http://hmmer.wustl.edu/ (also under GPL).
Freeband is a free, cross-platform, open source alternative to the games Guitar Hero and similar games.
A sandbox for experimenting with game development techniques and technologies, aiming to develop a game framework and sample game.
Game Transaction Transfer Protocol (gttp) is a platform indepentant common set of request/response pairs to send/recieve game information to/from server and client allowing multiple games servers and clients to be linked more or less seamlessly.
This project aims to make an adventure game in the spirit of the 90's Quest games. We've decided on an African themed RPG adventure in the style of Quest for Glory, but with full maneuverability within the scene (clickable interaction with objects)