Versatile Commodore Emulator
VICE is an emulator collection which emulates the C64, the C64-DTV, the C128, the VIC20, practically all PET models, the PLUS4 and the CBM-II (aka C610). It runs on Unix, MS-DOS, Win32, OS/2, Acorn RISC OS, BeOS, QNX 6.x, Amiga, GP2X or Mac OS X machines.
A full featured cross-platform image library
Developer's Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter and display a variety of images with ease.
IMPORTANT: this project has been replaced by YSoccer: https://sourceforge.net/projects/ysoccer/ Yoda Soccer is a new soccer game which intends to give a continuation to the funny and easy playable series of Sensible World of Soccer (aka SWOS). Yoda soccer is written in BlitzMax. The source code is available under the GNU General Public License.
C/C++ library to add light and intuitive GUI to OpenGL and DX programs
AntTweakBar is a small and easy to use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL or DirectX based programs to interactively tweak parameters on-screen. AntTweakBar works with Linux, Windows and OSX, and can be easily integrated with custom windowing system or with existing toolkits. Examples of integration with GLFW, SDL, GLUT, SFML and DirectX are provided. The AntTweakBar library mainly targets graphical applications that need a quick way to tune parameters (even in fullscreen mode) and see the result in real-time like 3D demos, games, prototypes, inline editors, debug facilities of weightier graphical applications, etc. The project is not maintained anymore but feel free to download and modify the source code to fit your needs or fix issues.
A Game Boy Color emulator.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Retro style, multi-platform soccer game
A new soccer game which intends to give a continuation to the funny and easy playable series of Sensible World of Soccer (aka SWOS). The source code is available under the GNU General Public License.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
master system, gamegear, sg-1000 emulation
TwoMbit is a cycle/bus accurate emulator for Sega's 8-bit game consoles (Master System, Gamegear, SG-1000)
A MMORPG Game Engine Writted in DirectX 9.0c C# and XNA Framework Very easy to make a game. With simple Level Editor. Required .NET Framework 3.5. Build your Cross-Platform Game whitout programming! Aviable for Xbox one, PS4, Android, iOS and more platform. Try Live Demo: http://www.makingitalia.net/MireWEB/ Project are migrated on Mire Engine. See Updated at: http://www.makingitalia.net/mire/
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.
An attempt to rewrite the game Pathways Into Darkness for PC.
amiga 500 / c64 emulator
Denise is a cycle accurate and platform independant c64 / amiga emulator. At the moment ONLY c64 cartridge and prg emulation is available and features like savestates are not available. It's currently not suited for gaming. My motivation for this project is understanding how it works and write clean and easy readable code. I dont't sacrifice accuracy for excecution speed, so you need a fast machine to get it fullspeed. The project is influenced by the design of the emulator higan. Denise consists of 4 main modules. "guikit", "driver", "emulation" could be used in any other project. "program" links these modules together. [completed] 68000 / 68010, 6502 / 6510, cia 6526 / 8520, vicII, sid, c64 system / memory / ultimax, c64 cartdriges + mapper (ocean, system 3, funplay, supergames, zaxxon) [todo] C64: tape, disk, more cart mapper, super cpu Amiga: 68000 opcode tester, blitter, copper, denise ocs, system / memory, disk, paula, hard disk, 68020, lisa aga
The Striker Server is a server-project developed by: Striker Sky and OtNetwork, it is based on the OpenTibia project. Official forum for more information, precompiled binaries and resources: www.otserv.com.br
AeroForms allows you to apply the Aero effect across the entire window of your .NET WPF application using this assembly and one line of code (TensaiLabs.Aero.AeroForms.ApplyAero(Window window) to the SourceInitialized event of your WPF window).
An FoFiX upgrade
I am in the process of looking for a team to make this must have exp in Visual C++. This game will change depending how it turns out during the development process.
A Co-op/Deathmatch Mod for half-life 2
A currently unfinished mod for half-life 2 that includes co-op and deathmatch maps, however cheats need to be enabled to get the real feeling of gameplay. list of debug keys (require "sv_cheats" to be set to 1) pressing "i" gives all weapons and equipment pressing "o" spawns an antlion pressing "v" activates/deactivates no clipping mode, which allows you to freely fly around the map without brushes or entities getting in your way credit to some users on gamebanana for some content http://www.youtube.com/channel/UCpD4abC3Mqrs32Tt1mrGsUA?feature=mhee
The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
Cross platform Space-based MMORPG: spaceship construction using basic bricks of structural elements with infinity modularity. Space exploration and trading, factory building, spaceship and weapon creation, development of guilds and politics.
BLibrestez Robotics Software Library Project
http://sourceforge.net/feeds/p/PROJECT-BLIBRESTEZ55ROBOTICS/issueupdates/basic BLIBRESTEZ55ROBOTICSPROJECT/downloads/basic http://sourceforge.net/feeds/p/PROJECT Copyright©2011-2020 BLibrestez55Ro
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