Versatile Commodore Emulator
VICE is an emulator collection which emulates the C64, the C64-DTV, the C128, the VIC20, practically all PET models, the PLUS4 and the CBM-II (aka C610). It runs on Unix, MS-DOS, Win32, OS/2, Acorn RISC OS, BeOS, QNX 6.x, Amiga, GP2X or Mac OS X machines.
A full featured cross-platform image library
Developer's Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter and display a variety of images with ease.
New Robolinux Cinnamon 9.1 LTE (2021) which runs Windows XP, 7 & 10
Robolinux has been working night and day listening carefully to its User base and is extremely excited to release its brand new Robolinux 64 bit 9 series Cinnamon version which includes automated driver installers, Free Stealth VM, Free C Drive to VM & Free Apps installers, programmable ear candy and much much more built upon the 4.13 Linux kernel sporting the newest Cinnamon version 3.6 This second of five brand new Robolinux 9 series versions focuses on Privacy and was built with a flawless crash free balance of the best current but highly stable Debian & Ubuntu source code, delivering exactly what our Users asked for in a blazing fast Linux OS that runs Windows XP, 7 & 10 natively inside it virus Free. The live version login user name is live then press enter as there is no password. Please see the Readme.txt file for complete Robolinux Cinnamon V9.1 details For all downloads click on the "Files" button above. Thank you John Martinson Founder Robolinux.org
C/C++ library to add light and intuitive GUI to OpenGL and DX programs
AntTweakBar is a small and easy to use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL or DirectX based programs to interactively tweak parameters on-screen. AntTweakBar works with Linux, Windows and OSX, and can be easily integrated with custom windowing system or with existing toolkits. Examples of integration with GLFW, SDL, GLUT, SFML and DirectX are provided. The AntTweakBar library mainly targets graphical applications that need a quick way to tune parameters (even in fullscreen mode) and see the result in real-time like 3D demos, games, prototypes, inline editors, debug facilities of weightier graphical applications, etc. The project is not maintained anymore but feel free to download and modify the source code to fit your needs or fix issues.
Asphyre is a cross-platform framework for Delphi and FreePascal.
Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and others with features like GPIO, SPI, I2C and so on, along with external displays, sensors and other peripheral devices.
Retro style, multi-platform soccer game
A new soccer game which intends to give a continuation to the funny and easy playable series of Sensible World of Soccer (aka SWOS). The source code is available under the GNU General Public License.
Run Windows applications on any computer.
WineBOX is an Open Source implementation of the Windows API and a program loader, allowing many unmodified Windows binaries to run on x86-based computers with out need a operative system.
amiga 500 / c64 emulator
Denise is a cycle accurate and platform independant c64 / amiga emulator. At the moment ONLY c64 cartridge and prg emulation is available and features like savestates are not available. It's currently not suited for gaming. My motivation for this project is understanding how it works and write clean and easy readable code. I dont't sacrifice accuracy for excecution speed, so you need a fast machine to get it fullspeed. The project is influenced by the design of the emulator higan. Denise consists of 4 main modules. "guikit", "driver", "emulation" could be used in any other project. "program" links these modules together. [completed] 68000 / 68010, 6502 / 6510, cia 6526 / 8520, vicII, sid, c64 system / memory / ultimax, c64 cartdriges + mapper (ocean, system 3, funplay, supergames, zaxxon) [todo] C64: tape, disk, more cart mapper, super cpu Amiga: 68000 opcode tester, blitter, copper, denise ocs, system / memory, disk, paula, hard disk, 68020, lisa aga
The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
AgateLib - Awesome game and tool engine library. A platform independent .NET library for developing games and game development tools. AgateLib is built on a driver-based model so that new platforms and rendering pipelines can be implemented easily.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
A cross-platform 3D game engine. Written is C++ and highly extensible and modifiable through a plugin system.
GhostEngine is a game engine coded in C++, available for Windows, Linux, and MacOS. It is currently in heavy development, only fully available for Windows and partially for Linux, but work is being done to allow portability.
The New MMO RPG client game. Balance,stable, many features! Play now!
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.
Pixcon is an SDK for windows & linux designed to promote the development of graphic applications, games, & image rendering.
This is an attack organisation helper for Travian. It helps you to plan a coordinated operation in very short time. Your attacks will slap your enemies in the same sec. Your defense will arrive between enemies attacks. Your mp3 will alarm you in time.